Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

3D!Beell vs Zuccolo

Queue
Custom
Map
Peach Blossom Land
Map Seed
5474
Duration
21:50
Patch
19.17020
Played
· 1 week ago
Peach Blossom Land map preview
MapPeach Blossom Land
Defeated
3D!Beell Oranos · Elo 1204 +8
21:50 Match length
Winner
Zuccolo Loki · Elo 1000 -8
76.4% win probability Pre-match · 3D!Beell favored · Upset win probability 23.6%
Key momentsIn match order
First pressure
3:52 Zuccolo Hersir trained
Fastest Classical
4:56* Zuccolo Heimdall · estimated
Armory timing
8:34 Zuccolo Armory
Market timing
10:29 3D!Beell Market
Fastest Heroic
11:19* Zuccolo Njord · estimated
First extra TC
14:26 Zuccolo Town Center
Fortress timing
14:58 Zuccolo Hill Fort
Fastest Mythic
19:06* Zuccolo Hel · estimated

3D!Beell

Oranos · Blue
Loss 1204 +8
EAPM
66.6
Favorite unit
Murmillo
74 fielded
Largest army
214
First expansion
15:18
Age path
PrometheusClassical · Research start 4:10
TheiaHeroic · Research start 10:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling8 wall build events
Water commitment11 dock build events
Market economy1,800 total resource volume
Large army production214 military units
No post-game awards

Zuccolo

Loki · Red
Win 1000 -8
EAPM
51.3
Favorite unit
Berserk
47 fielded
Largest army
152
First expansion
14:26
Age path
HeimdallClassical · Research start 3:56
NjordHeroic · Est. start 10:04
HelMythic · Est. start 17:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling33 wall build events
Water commitment7 dock build events
Market economy400 total resource volume
Large army production152 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

3D!Beell

Bought

Food900
Wood500

Sold

Food200
Wood200
Total player market volume1,800

Zuccolo

Bought

No buys

Sold

Food200
Wood200
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

3D!Beell

Army · 214

Units

Murmillo74
Dryad52
Arcus27
Bireme20
Contarius14
Oracle9
Fire Ship8
Cheiroballista5
Nereid4
Siege Bireme1
Buildings 11 types
Dock11
Sky Passage11
Military Barracks9
Manor8
Wall8
Counter Barracks3
Economic Guild3
Armory1
Market1
Temple1
Town Center1
God powers 12 invoked
Valor9
Hesperides Tree2
Shockwave1

Zuccolo

Army · 152

Units

Berserk47
Throwing Axeman45
Hersir19
Godi8
Dreki7
Einheri7
Dragon Ship5
Huskarl4
Kraken4
Jormun Elver2
Longboat2
Mountain Giant1
Transport Ship Norse1
Buildings 12 types
Wall33
House16
Dock7
Farm7
Longhouse6
Ox Cart Building6
Town Center4
Great Hall2
Hill Fort2
Armory1
Market1
Temple1
God powers 4 invoked
Nidhogg1
Spy1
Undermine1
Walking Woods1