Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

3D!Beell vs Zuccolo

Queue
Custom
Map
Qinghai Lake
Map Seed
7759
Duration
18:24
Patch
19.17020
Played
· 1 week ago
Qinghai Lake map preview
MapQinghai Lake
Winner
3D!Beell Odin · Elo 1196 +9
18:24 Match length
Defeated
Zuccolo Tezcatlipoca · Elo 1008 -9
74.7% win probability Pre-match · 3D!Beell favored win probability 25.3%
Key momentsIn match order
First pressure
1:16 3D!Beell Hersir trained
Fastest Classical
4:26* Zuccolo Malinalxochitl · estimated
Market timing
9:21 3D!Beell Market
Armory timing
15:46 3D!Beell Armory
Fastest Heroic
18:07* 3D!Beell Skadi · estimated

3D!Beell

Odin · Blue
Win 1196 +9
EAPM
71.2
Favorite unit
Berserk
89 fielded
Largest army
137
First expansion
—
Age path
FreyjaClassical · Research start 3:28
SkadiHeroic · Research start 16:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment6 dock build events
Market economy900 total resource volume
Large army production137 military units
No post-game awards

Zuccolo

Tezcatlipoca · Red
Loss 1008 -9
EAPM
55.3
Favorite unit
Tequihua Archer
42 fielded
Largest army
132
First expansion
—
Age path
MalinalxochitlClassical · Research start 3:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Large army production132 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

3D!Beell

Bought

Food200

Sold

Food400
Wood300
Total player market volume900

Zuccolo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

3D!Beell

Army · 137

Units

Berserk89
Hersir15
Valkyrie11
Longboat8
Dreki6
Throwing Axeman4
Dragon Ship3
Transport Ship Norse1
Buildings 7 types
House17
Dock6
Ox Cart Building5
Longhouse3
Temple2
Armory1
Market1
God powers 5 invoked
Great Hunt4
Forest Fire1

Zuccolo

Army · 132

Units

Tequihua Archer42
Tlamanih Spearman39
Warrior Priest24
Tepoztli Canoe11
Maquizcoatl10
Atlatl Siege Canoe4
Arrow Canoe2
Buildings 6 types
House12
Calpulli7
War Hut3
Dock1
Nobles Hut1
Temple1
God powers 3 invoked
Obsidian Mirror2
Infestation1