Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

3D!Beell vs Zuccolo

Queue
Custom
Map
Mirage Recalibrated
Map Seed
17508
Duration
14:13
Patch
19.17020
Played
· 1 week ago
Mirage Recalibrated map preview
MapMirage Recalibrated
Winner
3D!Beell Kronos · Elo 1187 +9
14:13 Match length
Defeated
Zuccolo Tsukuyomi · Elo 1017 -9
72.7% win probability Pre-match · 3D!Beell favored win probability 27.3%
Key momentsIn match order
Fastest Classical
4:40* Zuccolo Inari Okami · estimated
First pressure
4:40 3D!Beell Military Barracks
Market timing
10:18 3D!Beell Market
First extra TC
11:08 Zuccolo Town Center

3D!Beell

Kronos · Blue
Win 1187 +9
EAPM
67.3
Favorite unit
Murmillo
30 fielded
Largest army
99
First expansion
—
Age path
LetoClassical · Est. start 4:14
RheiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment4 dock build events
Market economy400 total resource volume
Large army production99 military units
No post-game awards

Zuccolo

Tsukuyomi · Red
Loss 1017 -9
EAPM
57.6
Favorite unit
Ramming Wasen
27 fielded
Largest army
55
First expansion
11:08
Age path
Inari OkamiClassical · Research start 3:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Water commitment4 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

3D!Beell

Bought

Wood100

Sold

Food300
Total player market volume400

Zuccolo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

3D!Beell

Army · 99

Units

Murmillo30
Fire Ship24
Bireme22
Siege Bireme17
Cheiroballista4
Automaton1
Oracle1
Buildings 7 types
Manor7
Dock4
Counter Barracks2
Military Barracks2
Temple2
Economic Guild1
Market1
God powers 5 invoked
Spider Lair3
Deconstruction2

Zuccolo

Army · 55

Units

Ramming Wasen27
Wasen13
Junkozosen10
Samurai5
Buildings 11 types
House8
Wall8
Watermill6
Dock4
Mining Camp Japanese3
Shrine Japanese3
Stable Japanese2
Dojo1
Market1
Temple1
Town Center1
God powers 1 invoked
Swampland1