Advanced match analysis
Aces.TheRapl vs Assem
- Queue
- Custom
- Map
- Peach Blossom Land
- Map Seed
- 1698
- Duration
- 20:50
- Patch
- 19.17020
- Played
- · 1 week ago
Winner
Aces.TheRapl
Thor · Elo 1076 -20
20:50
Match length
Defeated
Assem
Poseidon · Elo 1035 +20
55.9% win probability
Pre-match · Aces.TheRapl favored
win probability 44.1%
Key momentsIn match order
Aces.TheRapl
Thor · Blue- EAPM
- 85.0
- Favorite unit
- Jarl 76 fielded
- Largest army
- 263
- First expansion
- 8:29
Age path
ForsetiClassical · Research start 4:24
SkadiHeroic · Est. start 7:09
TyrMythic · Est. start 17:07
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling9 wall build events
Water commitment5 dock build events
Large army production263 military units
No post-game awards
Assem
Poseidon · Red- EAPM
- 58.6
- Favorite unit
- Hoplite 50 fielded
- Largest army
- 156
- First expansion
- 11:14
Age path
AresClassical · Est. start 3:41
AphroditeHeroic · Est. start 11:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Water commitment4 dock build events
Market economy1,800 total resource volume
Large army production156 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,800 total volume›
Aces.TheRapl
Bought
No buys
Sold
No sells
Total player market volume0
Assem
Bought
Sold
Total player market volume1,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.