Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Aces.TheRapl vs Assem

Queue
Custom
Map
Peach Blossom Land
Map Seed
1698
Duration
20:50
Patch
19.17020
Played
· 1 week ago
Peach Blossom Land map preview
MapPeach Blossom Land
Winner
Aces.TheRapl Thor · Elo 1076 -20
20:50 Match length
Defeated
Assem Poseidon · Elo 1035 +20
55.9% win probability Pre-match · Aces.TheRapl favored win probability 44.1%
Key momentsIn match order
First pressure
4:31 Aces.TheRapl Hersir trained
Fastest Classical
4:41* Assem Ares · estimated
Armory timing
5:39 Aces.TheRapl Dwarven Armory
Fastest Heroic
8:24* Aces.TheRapl Skadi · estimated
First extra TC
8:29 Aces.TheRapl Town Center
Market timing
11:21 Assem Market
Fortress timing
12:11 Aces.TheRapl Hill Fort
Fastest Mythic
19:07* Aces.TheRapl Tyr · estimated

Aces.TheRapl

Thor · Blue
Win 1076 -20
EAPM
85.0
Favorite unit
Jarl
76 fielded
Largest army
263
First expansion
8:29
Age path
ForsetiClassical · Research start 4:24
SkadiHeroic · Est. start 7:09
TyrMythic · Est. start 17:07
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling9 wall build events
Water commitment5 dock build events
Large army production263 military units
No post-game awards

Assem

Poseidon · Red
Loss 1035 +20
EAPM
58.6
Favorite unit
Hoplite
50 fielded
Largest army
156
First expansion
11:14
Age path
AresClassical · Est. start 3:41
AphroditeHeroic · Est. start 11:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Water commitment4 dock build events
Market economy1,800 total resource volume
Large army production156 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

Aces.TheRapl

Bought

No buys

Sold

No sells

Total player market volume0

Assem

Bought

Food500
Wood200

Sold

Food300
Wood800
Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.TheRapl

Army · 263

Units

Jarl76
Berserk53
Throwing Axeman53
Huskarl36
Godi19
Hersir11
Frost Giant6
Portable Ram6
Ballista2
Kraken1
Buildings 10 types
Longhouse22
House21
Ox Cart Building9
Wall9
Great Hall6
Town Center6
Dock5
Hill Fort3
Dwarven Armory1
Temple1
God powers 5 invoked
Dwarven Mine2
Fimbulwinter1
Frost1
Healing Spring1

Assem

Army · 156

Units

Hoplite50
Toxotes42
Hypaspist35
Cyclops10
Theseus5
Peltast4
Atalanta3
Nemean Lion3
Petrobolos3
Hippolyta1
Buildings 11 types
House23
Storehouse10
Archery Range6
Dock4
Military Academy4
Town Center4
Fortress2
Market2
Temple2
Armory1
Granary1
God powers 3 invoked
Curse1
Lure1
Pestilence1