Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Aces.TheRapl vs Assem

Queue
Custom
Map
Mirage
Map Seed
14462
Duration
19:35
Patch
19.17020
Played
· 1 week ago
Mirage map preview
MapMirage
Winner
Aces.TheRapl Zeus · Elo 1096 -21
19:35 Match length
Defeated
Assem Susanoo · Elo 1015 +21
61.5% win probability Pre-match · Aces.TheRapl favored win probability 38.5%
Key momentsIn match order
Fastest Classical
4:37* Aces.TheRapl Athena · estimated
First extra TC
4:51 Aces.TheRapl Town Center
First pressure
5:21 Assem Stable Japanese
Armory timing
5:50 Assem Armory
Fastest Heroic
8:35* Assem Raijin · estimated
Fortress timing
8:56 Assem Castle
Market timing
12:12 Assem Market
Fastest Mythic
14:39* Assem Watatsumi · estimated

Aces.TheRapl

Zeus · Blue
Win 1096 -21
EAPM
90.8
Favorite unit
Hoplite
40 fielded
Largest army
113
First expansion
4:51
Age path
AthenaClassical · Research start 3:37
DionysusHeroic · Est. start 7:51
HeraMythic · Est. start 15:30
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling34 wall build events
Water commitment1 dock build events
Large army production113 military units
No post-game awards

Assem

Susanoo · Red
Loss 1015 +21
EAPM
63.5
Favorite unit
Samurai
30 fielded
Largest army
103
First expansion
17:37
Age path
MinakatatomiClassical · Research start 3:58
RaijinHeroic · Est. start 7:20
WatatsumiMythic · Est. start 12:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Market economy2,300 total resource volume
Large army production103 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

Aces.TheRapl

Bought

No buys

Sold

No sells

Total player market volume0

Assem

Bought

Wood300

Sold

Food500
Wood1,500
Total player market volume2,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.TheRapl

Army · 113

Units

Hoplite40
Hypaspist28
Peltast27
Toxotes6
Hydra5
Heracles3
Odysseus2
Bellerophon1
Jason1
Buildings 13 types
Wall34
Farm32
House16
Storehouse10
Military Academy6
Granary5
Archery Range3
Fortress3
Town Center2
Armory1
Dock1
Market1
Temple1
God powers 4 invoked
Bolt1
Bronze1
Lightning Storm1
Restoration1

Assem

Army · 103

Units

Samurai30
Yumi Archer26
Bushi8
Naginata Rider8
Onna Musha6
Shinobi6
Raiju4
Yumi Horse Archer4
Shinigami3
Kitsune2
Oyumi2
Wanyudo2
Daimyo1
Yari Spearman1
Buildings 13 types
House21
Watermill6
Guardhouse4
Dojo3
Mining Camp Japanese3
Shrine Japanese3
Dock2
Town Center2
Armory1
Castle1
Market1
Stable Japanese1
Temple1
God powers 5 invoked
Kusanagi2
Dragon Typhoon1
Shrine Of The Hunt1
Thunder Burst1