Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Aces.TheRapl vs Assem

Queue
Custom
Map
Megalopolis
Map Seed
8984
Duration
16:33
Patch
19.17020
Played
· 1 week ago
Megalopolis map preview
MapMegalopolis
Winner
Aces.TheRapl Fuxi · Elo 1117 +11
16:33 Match length
Defeated
Assem Tsukuyomi · Elo 994 -11
67.0% win probability Pre-match · Aces.TheRapl favored win probability 33.0%
Key momentsIn match order
Fastest Classical
3:44* Aces.TheRapl Chiyou · estimated
First pressure
4:10 Assem Stable Japanese
Armory timing
7:09 Assem Armory
Fastest Heroic
9:35* Assem Hachiman · estimated
Market timing
9:59 Assem Market
Fortress timing
12:16 Assem Castle
Fastest Mythic
14:59* Assem Okuninushi · estimated

Aces.TheRapl

Fuxi · Blue
Win 1117 +11
EAPM
87.0
Favorite unit
Fire Archer
28 fielded
Largest army
92
First expansion
—
Age path
ChiyouClassical · Research start 2:44
NubaHeroic · Est. start 9:44
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Large army production92 military units
No post-game awards

Assem

Tsukuyomi · Red
Loss 994 -11
EAPM
57.9
Favorite unit
Yumi Horse Archer
21 fielded
Largest army
69
First expansion
—
Age path
Inari OkamiClassical · Research start 3:19
HachimanHeroic · Est. start 8:39
OkuninushiMythic · Est. start 13:29
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
Market economy700 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Aces.TheRapl

Bought

No buys

Sold

No sells

Total player market volume0

Assem

Bought

Food100

Sold

Food400
Wood200
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.TheRapl

Army · 92

Units

Fire Archer28
Ge Halberdier18
White Horse Cavalry16
Dao Swordsman12
Pioneer9
Wuzu Javelineer7
Nezha Child1
Sage1
Buildings 10 types
House16
Farm11
Silo10
Wall8
Military Camp4
Imperial Academy2
Armory1
Baolei1
Machine Workshop1
Temple1
God powers 3 invoked
Drought Land1
Lightning Weapons1
The Peach Blossom Spring1

Assem

Army · 69

Units

Yumi Horse Archer21
Shinobi16
Samurai11
Naginata Rider9
Bushi3
Yumi Archer3
Onna Musha2
Tengu2
Daimyo1
Kitsune1
Buildings 12 types
House16
Wall6
Watermill5
Shrine Japanese4
Dojo3
Stable Japanese3
Guardhouse2
Mining Camp Japanese2
Armory1
Castle1
Market1
Temple1
God powers 4 invoked
Swampland2
New Moon1
Shogun1