Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

JohnArbiter vs Vrymm

Queue
Custom
Map
Megalopolis
Map Seed
4261
Duration
20:17
Patch
19.17020
Played
· 1 week ago
Megalopolis map preview
MapMegalopolis
Winner
JohnArbiter Tezcatlipoca · Elo 1036 +17
20:17 Match length
Defeated
Vrymm Thor · Elo 1016 -17
52.9% win probability Pre-match · JohnArbiter favored win probability 47.1%
Key momentsIn match order
First pressure
1:17 Vrymm Hersir trained
Fastest Classical
4:20* Vrymm Freyja · estimated
Armory timing
4:36 Vrymm Dwarven Armory
Market timing
6:14 JohnArbiter Market
First extra TC
9:33 Vrymm Town Center
Fastest Heroic
9:38* JohnArbiter Coyolxauhqui · estimated

JohnArbiter

Tezcatlipoca · Blue
Win 1036 +17
EAPM
80.6
Favorite unit
Jaguar Rider
58 fielded
Largest army
129
First expansion
12:32
Age path
HuehuecoyotlClassical · Research start 4:10
CoyolxauhquiHeroic · Research start 8:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy900 total resource volume
Large army production129 military units
No post-game awards

Vrymm

Thor · Red
Loss 1016 -17
EAPM
87.1
Favorite unit
Hirdman
43 fielded
Largest army
183
First expansion
9:33
Age path
FreyjaClassical · Research start 3:20
BragiHeroic · Est. start 8:55
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy800 total resource volume
Large army production183 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

JohnArbiter

Bought

Food500
Wood300

Sold

Food100
Total player market volume900

Vrymm

Bought

Food100

Sold

Food300
Wood400
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JohnArbiter

Army · 129

Units

Jaguar Rider58
Shorn One42
Warrior Priest9
Otontin7
Tzitzimitl7
Chaneque2
Tequihua Archer2
Tlamanih Spearman2
Buildings 10 types
House17
Calpulli13
Wall5
Great Temple2
Armory1
Market1
Nobles Hut1
Temple1
Town Center1
War Hut1
God powers 7 invoked
Obsidian Mirror4
Starfall2
Lullaby1

Vrymm

Army · 183

Units

Hirdman43
Throwing Axeman39
Godi28
Raiding Cavalry25
Berserk13
Jarl12
Hersir11
Battle Boar8
Valkyrie4
Buildings 10 types
House24
Farm11
Wall10
Ox Cart Building6
Great Hall5
Longhouse5
Town Center2
Dwarven Armory1
Market1
Temple1
God powers 2 invoked
Flaming Weapons1
Forest Fire1