Advanced match analysis
JohnArbiter vs Vrymm
- Queue
- Custom
- Map
- Megalopolis
- Map Seed
- 4261
- Duration
- 20:17
- Patch
- 19.17020
- Played
- · 1 week ago
Winner
JohnArbiter
Tezcatlipoca · Elo 1036 +17
20:17
Match length
Defeated
Vrymm
Thor · Elo 1016 -17
52.9% win probability
Pre-match · JohnArbiter favored
win probability 47.1%
Key momentsIn match order
JohnArbiter
Tezcatlipoca · Blue- EAPM
- 80.6
- Favorite unit
- Jaguar Rider 58 fielded
- Largest army
- 129
- First expansion
- 12:32
Age path
HuehuecoyotlClassical · Research start 4:10
CoyolxauhquiHeroic · Research start 8:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy900 total resource volume
Large army production129 military units
No post-game awards
Vrymm
Thor · Red- EAPM
- 87.1
- Favorite unit
- Hirdman 43 fielded
- Largest army
- 183
- First expansion
- 9:33
Age path
FreyjaClassical · Research start 3:20
BragiHeroic · Est. start 8:55
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy800 total resource volume
Large army production183 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,700 total volume›
JohnArbiter
Bought
Sold
Total player market volume900
Vrymm
Bought
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.