Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

JohnArbiter vs Vrymm

Queue
Custom
Map
Peach Blossom Land
Map Seed
15468
Duration
18:58
Patch
19.17020
Played
· 1 week ago
Peach Blossom Land map preview
MapPeach Blossom Land
Winner
JohnArbiter Amaterasu · Elo 1019 -17
18:58 Match length
Defeated
Vrymm Freyr · Elo 1033 +17
48.0% win probability Pre-match · Vrymm favored · Upset win probability 52.0%
Key momentsIn match order
First pressure
4:48 Vrymm Hersir trained
Fastest Classical
4:53* JohnArbiter Minakatatomi · estimated
Armory timing
7:08 JohnArbiter Armory
Market timing
10:41 Vrymm Market
Fastest Heroic
10:55* JohnArbiter Raijin · estimated
Fortress timing
12:23 JohnArbiter Castle
First extra TC
13:58 JohnArbiter Town Center

JohnArbiter

Amaterasu · Yellow
Win 1019 -17
EAPM
84.6
Favorite unit
Samurai
57 fielded
Largest army
109
First expansion
13:58
Age path
MinakatatomiClassical · Research start 3:53
RaijinHeroic · Research start 9:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Water commitment4 dock build events
Large army production109 military units
No post-game awards

Vrymm

Freyr · Red
Loss 1033 +17
EAPM
96.7
Favorite unit
Throwing Axeman
78 fielded
Largest army
206
First expansion
—
Age path
FreyjaClassical · Est. start 4:54
AegirHeroic · Est. start 11:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment4 dock build events
Market economy3,500 total resource volume
Large army production206 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,500 total volume

JohnArbiter

Bought

No buys

Sold

No sells

Total player market volume0

Vrymm

Bought

No buys

Sold

Food600
Wood2,900
Total player market volume3,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JohnArbiter

Army · 109

Units

Samurai57
Yumi Archer27
Bushi9
Yari Spearman8
Onna Musha4
Oyumi1
Raiju1
Ramming Wasen1
Shinobi1
Buildings 13 types
House26
Wall13
Watermill12
Farm11
Dojo7
Mining Camp Japanese5
Shrine Japanese5
Dock4
Guardhouse4
Town Center3
Armory2
Castle1
Temple1
God powers 6 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1

Vrymm

Army · 206

Units

Throwing Axeman78
Berserk37
Raiding Cavalry31
Hersir15
Huskarl11
Portable Ram11
Jarl9
Valkyrie6
Rock Giant4
Longboat3
Dragon Ship1
Buildings 9 types
House20
Longhouse8
Great Hall5
Dock4
Ox Cart Building4
Armory1
Hill Fort1
Market1
Temple1
God powers 2 invoked
Gullinbursti1
Tempest1