Advanced match analysis
JohnArbiter vs Vrymm
- Queue
- Custom
- Map
- Tundra
- Map Seed
- 4018
- Duration
- 23:53
- Patch
- 19.17020
- Played
- · 1 week ago
Winner
JohnArbiter
Shennong · Elo 1036 -19
23:53
Match length
Defeated
Vrymm
Ra · Elo 1016 +19
52.9% win probability
Pre-match · JohnArbiter favored
win probability 47.1%
Key momentsIn match order
JohnArbiter
Shennong · Blue- EAPM
- 87.2
- Favorite unit
- Dao Swordsman 135 fielded
- Largest army
- 212
- First expansion
- 4:28
Age path
HoutuClassical · Research start 2:57
RushouHeroic · Research start 8:50
HuangdiMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy3,400 total resource volume
Large army production212 military units
No post-game awards
Vrymm
Ra · Red- EAPM
- 88.3
- Favorite unit
- Axeman 84 fielded
- Largest army
- 227
- First expansion
- 5:25
Age path
BastClassical · Research start 3:41
SobekHeroic · Est. start 9:53
HorusMythic · Research start 19:12
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy3,600 total resource volume
Large army production227 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,000 total volume›
JohnArbiter
Bought
No buys
Sold
Total player market volume3,400
Vrymm
Bought
No buys
Sold
Total player market volume3,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.