Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

JohnArbiter vs Vrymm

Queue
Custom
Map
Tundra
Map Seed
4018
Duration
23:53
Patch
19.17020
Played
· 1 week ago
Tundra map preview
MapTundra
Winner
JohnArbiter Shennong · Elo 1036 -19
23:53 Match length
Defeated
Vrymm Ra · Elo 1016 +19
52.9% win probability Pre-match · JohnArbiter favored win probability 47.1%
Key momentsIn match order
Fastest Classical
3:57* JohnArbiter Houtu · estimated
First extra TC
4:28 JohnArbiter Town Center
First pressure
6:13 JohnArbiter Imperial Academy
Armory timing
7:06 JohnArbiter Armory
Market timing
8:24 Vrymm Market
Fastest Heroic
10:05* JohnArbiter Rushou · estimated
Fortress timing
13:03 Vrymm Migdol Stronghold
Fastest Mythic
21:12* Vrymm Horus · estimated

JohnArbiter

Shennong · Blue
Win 1036 -19
EAPM
87.2
Favorite unit
Dao Swordsman
135 fielded
Largest army
212
First expansion
4:28
Age path
HoutuClassical · Research start 2:57
RushouHeroic · Research start 8:50
HuangdiMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy3,400 total resource volume
Large army production212 military units
No post-game awards

Vrymm

Ra · Red
Loss 1016 +19
EAPM
88.3
Favorite unit
Axeman
84 fielded
Largest army
227
First expansion
5:25
Age path
BastClassical · Research start 3:41
SobekHeroic · Est. start 9:53
HorusMythic · Research start 19:12
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy3,600 total resource volume
Large army production227 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,000 total volume

JohnArbiter

Bought

No buys

Sold

Food1,200
Wood2,200
Total player market volume3,400

Vrymm

Bought

No buys

Sold

Wood3,600
Total player market volume3,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JohnArbiter

Army · 212

Units

Dao Swordsman135
Wuzu Javelineer31
Fire Archer16
Ge Halberdier10
Chu Ko Nu3
Hun Dun3
Pioneer3
Sage3
Jiang Zi Ya2
Siege Crossbow2
White Horse Cavalry2
Tiger Cavalry1
Wen Zhong1
Buildings 12 types
Farm34
Silo23
House17
Military Camp12
Wall11
Market5
Baolei3
Machine Workshop2
Town Center2
Armory1
Imperial Academy1
Temple1
God powers 5 invoked
Prosperous Seeds2
Earth Wall1
Venom Beast1
Yinglongs Wrath1

Vrymm

Army · 227

Units

Axeman84
Chariot Archer53
Spearman30
Slinger27
Camel Rider19
Petsuchos4
Sphinx4
Avenger2
Siege Tower2
War Elephant2
Buildings 17 types
Farm25
House25
Obelisk16
Granary11
Lumber Camp7
Migdol Stronghold7
Mining Camp6
Barracks5
Town Center3
Wall3
Market2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Eclipse1
Locust Swarm1
Tornado1