Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

NOC | Mati vs Eisomarto

Queue
Custom
Map
Steppe
Map Seed
15944
Duration
19:59
Patch
19.17020
Played
· 1 week ago
Steppe map preview
MapSteppe
Winner
NOC | Mati Tsukuyomi · Elo 1003 -20
19:59 Match length
Defeated
Eisomarto Amaterasu · Elo 957 +20
56.6% win probability Pre-match · NOC | Mati favored win probability 43.4%
Key momentsIn match order
First pressure
3:52 Eisomarto Stable Japanese
Fastest Classical
4:00* NOC | Mati Inari Okami · estimated
Armory timing
8:29 Eisomarto Armory
Market timing
11:23 Eisomarto Market
Fastest Heroic
11:59* NOC | Mati Hachiman · estimated
Fortress timing
15:02 Eisomarto Castle
Fastest Mythic
17:47* NOC | Mati Okuninushi · estimated
First extra TC
18:35 NOC | Mati Town Center

NOC | Mati

Tsukuyomi · Blue
Win 1003 -20
EAPM
136.2
Favorite unit
Naginata Rider
42 fielded
Largest army
81
First expansion
18:35
Age path
Inari OkamiClassical · Research start 3:16
HachimanHeroic · Est. start 11:03
OkuninushiMythic · Est. start 16:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Market economy100 total resource volume
Large army production81 military units
No post-game awards

Eisomarto

Amaterasu · Red
Loss 957 +20
EAPM
107.1
Favorite unit
Yari Spearman
116 fielded
Largest army
303
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:05
RaijinHeroic · Est. start 11:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Market economy9,700 total resource volume
Large army production303 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,800 total volume

NOC | Mati

Bought

No buys

Sold

Wood100
Total player market volume100

Eisomarto

Bought

Food1,700

Sold

Food4,100
Wood3,900
Total player market volume9,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NOC | Mati

Army · 81

Units

Naginata Rider42
Yumi Horse Archer25
Daimyo5
Samurai4
Tengu3
Kitsune2
Buildings 13 types
House17
Wall12
Watermill11
Shrine Japanese6
Mining Camp Japanese5
Stable Japanese5
Dojo3
Farm2
Armory1
Castle1
Market1
Temple1
Town Center1
God powers 6 invoked
New Moon2
Swampland2
Sacred Gate1
Shogun1

Eisomarto

Army · 303

Units

Yari Spearman116
Shinobi115
Bushi22
Onna Musha15
Samurai15
Oyumi12
Naginata Rider5
Wanyudo2
Kitsune1
Buildings 13 types
House19
Farm8
Watermill8
Wall6
Dojo4
Guardhouse3
Shrine Japanese3
Castle2
Mining Camp Japanese2
Stable Japanese2
Armory1
Market1
Temple1
God powers 5 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1