Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

NOC | Mati vs Eisomarto

Queue
Custom
Map
Megalopolis
Map Seed
20839
Duration
11:23
Patch
19.17020
Played
· 1 week ago
Megalopolis map preview
MapMegalopolis
Defeated
NOC | Mati Fuxi · Elo 1023 -22
11:23 Match length
Winner
Eisomarto Odin · Elo 937 +22
62.1% win probability Pre-match · NOC | Mati favored · Upset win probability 37.9%
Key momentsIn match order
First pressure
1:37 Eisomarto Hersir trained
Fastest Classical
3:25* NOC | Mati Chiyou · estimated

NOC | Mati

Fuxi · Blue
Loss 1023 -22
EAPM
140.0
Favorite unit
Ge Halberdier
35 fielded
Largest army
64
First expansion
—
Age path
ChiyouClassical · Research start 2:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling15 wall build events
No post-game awards

Eisomarto

Odin · Red
Win 937 +22
EAPM
93.8
Favorite unit
Throwing Axeman
48 fielded
Largest army
102
First expansion
—
Age path
FreyjaClassical · Est. start 3:12
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Large army production102 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NOC | Mati

Army · 64

Units

Ge Halberdier35
Fire Archer26
Nezha Child2
Pioneer1
Buildings 7 types
Wall15
House14
Silo7
Imperial Academy1
Machine Workshop1
Military Camp1
Temple1
God powers 1 invoked
The Peach Blossom Spring1

Eisomarto

Army · 102

Units

Throwing Axeman48
Raiding Cavalry45
Valkyrie4
Hersir3
Berserk2
Buildings 6 types
House11
Wall9
Longhouse3
Great Hall2
Ox Cart Building2
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1