Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

NOC | Mati vs Eisomarto

Queue
Custom
Map
Tundra
Map Seed
19952
Duration
32:47
Patch
19.17020
Played
· 1 week ago
Tundra map preview
MapTundra
Winner
NOC | Mati Thor · Elo 1045 +11
32:47 Match length
Defeated
Eisomarto Gaia · Elo 915 -11
67.9% win probability Pre-match · NOC | Mati favored win probability 32.1%
Key momentsIn match order
First pressure
1:41 NOC | Mati Hersir trained
Fastest Classical
4:11* NOC | Mati Freyja · estimated
Armory timing
5:58 NOC | Mati Dwarven Armory
Market timing
8:59 NOC | Mati Market
Fastest Heroic
9:44* NOC | Mati Skadi · estimated
Fortress timing
15:39 NOC | Mati Hill Fort
First extra TC
17:16 NOC | Mati Town Center
Fastest Mythic
23:38* Eisomarto Atlas · estimated

NOC | Mati

Thor · Blue
Win 1045 +11
EAPM
132.9
Favorite unit
Throwing Axeman
125 fielded
Largest army
318
First expansion
17:16
Age path
FreyjaClassical · Research start 3:11
SkadiHeroic · Est. start 8:29
BaldrMythic · Est. start 27:14
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Market economy800 total resource volume
Large army production318 military units
No post-game awards

Eisomarto

Gaia · Red
Loss 915 -11
EAPM
103.1
Favorite unit
Murmillo
124 fielded
Largest army
562
First expansion
18:40
Age path
OceanusClassical · Research start 3:15
RheiaHeroic · Est. start 12:58
AtlasMythic · Est. start 21:38
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy7,500 total resource volume
Large army production562 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,300 total volume

NOC | Mati

Bought

Food200
Wood300

Sold

Food100
Wood200
Total player market volume800

Eisomarto

Bought

Food1,000

Sold

Wood6,500
Total player market volume7,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NOC | Mati

Army · 318

Units

Throwing Axeman125
Jarl67
Huskarl66
Berserk10
Frost Giant10
Hersir10
Valkyrie9
Hirdman7
Ballista6
Portable Ram3
Raiding Cavalry3
Godi2
Buildings 11 types
Farm38
Wall23
House19
Ox Cart Building13
Longhouse11
Great Hall7
Hill Fort6
Market3
Town Center3
Dwarven Armory2
Temple1
God powers 3 invoked
Dwarven Mine1
Forest Fire1
Frost1

Eisomarto

Army · 562

Units

Murmillo124
Katapeltes100
Turma97
Arcus85
Contarius55
Fanatic40
Cheiroballista38
Fire Siphon15
Caladria3
Oracle3
Argus1
Destroyer1
Buildings 11 types
Farm17
Manor11
Market7
Military Barracks6
Palace6
Counter Barracks5
Economic Guild3
Town Center3
Wall3
Armory1
Temple1
God powers 10 invoked
Carnivora4
Gaia Forest3
Traitor2
Implode1