Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Zuccolo vs Einherjb

Queue
Custom
Map
Kii
Map Seed
26735
Duration
23:16
Patch
19.17020
Played
· 2 weeks ago
Kii map preview
MapKii
Defeated
Zuccolo Susanoo · Elo 1026 -15
23:16 Match length
Winner
Einherjb Huitzilopochtli · Elo 1086 +15
41.5% win probability Pre-match · Einherjb favored win probability 58.5%
Key momentsIn match order
First pressure
3:12 Einherjb Warrior Priest trained
Fastest Classical
4:40* Einherjb Malinalxochitl · estimated
Armory timing
10:35 Zuccolo Armory
Market timing
12:00 Zuccolo Market
Fastest Heroic
18:25* Einherjb Coatlicue · estimated

Zuccolo

Susanoo · Blue
Loss 1026 -15
EAPM
58.4
Favorite unit
Yumi Archer
51 fielded
Largest army
140
First expansion
—
Age path
MinakatatomiClassical · Research start 3:48
FujinHeroic · Est. start 18:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy5,600 total resource volume
Large army production140 military units
No post-game awards

Einherjb

Huitzilopochtli · Red
Win 1086 +15
EAPM
58.0
Favorite unit
Tlamanih Spearman
103 fielded
Largest army
236
First expansion
—
Age path
MalinalxochitlClassical · Research start 3:40
CoatlicueHeroic · Est. start 17:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,200 total resource volume
Large army production236 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,800 total volume

Zuccolo

Bought

Wood300

Sold

Food2,600
Wood2,700
Total player market volume5,600

Einherjb

Bought

No buys

Sold

Food400
Wood800
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zuccolo

Army · 140

Units

Yumi Archer51
Naginata Rider24
Shinobi16
Samurai15
Wanyudo12
Bushi10
Onna Musha5
Yari Spearman4
Daimyo2
Kitsune1
Buildings 11 types
Farm15
House13
Guardhouse9
Watermill9
Dojo5
Mining Camp Japanese5
Shrine Japanese4
Armory1
Market1
Stable Japanese1
Temple1
God powers 6 invoked
Kusanagi3
Shrine Of The Hunt2
Smiting Gust1

Einherjb

Army · 236

Units

Tlamanih Spearman103
Tequihua Archer95
Warrior Priest20
Maquizcoatl17
Quimichin Spy1
Buildings 7 types
House20
Calpulli14
War Hut4
Armory1
Market1
Nobles Hut1
Temple1
God powers 3 invoked
Blood Pact1
Earth Monster1
Infestation1