Advanced match analysis
Zuccolo vs Einherjb
- Queue
- Custom
- Map
- Kii
- Map Seed
- 26735
- Duration
- 23:16
- Patch
- 19.17020
- Played
- · 2 weeks ago
Defeated
Zuccolo
Susanoo · Elo 1026 -15
23:16
Match length
Winner
Einherjb
Huitzilopochtli · Elo 1086 +15
41.5% win probability
Pre-match · Einherjb favored
win probability 58.5%
Key momentsIn match order
Zuccolo
Susanoo · Blue- EAPM
- 58.4
- Favorite unit
- Yumi Archer 51 fielded
- Largest army
- 140
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:48
FujinHeroic · Est. start 18:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy5,600 total resource volume
Large army production140 military units
No post-game awards
Einherjb
Huitzilopochtli · Red- EAPM
- 58.0
- Favorite unit
- Tlamanih Spearman 103 fielded
- Largest army
- 236
- First expansion
- —
Age path
MalinalxochitlClassical · Research start 3:40
CoatlicueHeroic · Est. start 17:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,200 total resource volume
Large army production236 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,800 total volume›
Zuccolo
Bought
Sold
Total player market volume5,600
Einherjb
Bought
No buys
Sold
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Zuccolo
Army · 140Units
Buildings ›11 types
God powers ›6 invoked
Einherjb
Army · 236Units
Quimichin Spy1