Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Zuccolo vs Einherjb

Queue
Custom
Map
Elysium
Map Seed
12967
Duration
13:28
Patch
19.17020
Played
· 2 weeks ago
Elysium map preview
MapElysium
Winner
Zuccolo Thor · Elo 1041 -16
13:28 Match length
Defeated
Einherjb Loki · Elo 1071 +16
45.7% win probability Pre-match · Einherjb favored · Upset win probability 54.3%
Key momentsIn match order
First pressure
1:26 Zuccolo Hersir trained
Fastest Classical
4:24* Zuccolo Forseti · estimated
Armory timing
4:53 Zuccolo Dwarven Armory
Market timing
9:29 Einherjb Market
Fastest Heroic
11:49* Einherjb Bragi · estimated

Zuccolo

Thor · Blue
Win 1041 -16
EAPM
55.2
Favorite unit
Throwing Axeman
22 fielded
Largest army
52
First expansion
—
Age path
ForsetiClassical · Research start 3:24
SkadiHeroic · Est. start 11:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling34 wall build events
Market economy300 total resource volume
No post-game awards

Einherjb

Loki · Red
Loss 1071 +16
EAPM
44.9
Favorite unit
Raiding Cavalry
15 fielded
Largest army
47
First expansion
—
Age path
ForsetiClassical · Research start 3:28
BragiHeroic · Est. start 10:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Zuccolo

Bought

No buys

Sold

Food300
Total player market volume300

Einherjb

Bought

Food500

Sold

Wood500
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zuccolo

Army · 52

Units

Throwing Axeman22
Raiding Cavalry19
Hersir9
Hirdman2
Buildings 8 types
Wall34
House16
Ox Cart Building6
Longhouse3
Great Hall2
Dwarven Armory1
Market1
Temple1
God powers 1 invoked
Healing Spring1

Einherjb

Army · 47

Units

Raiding Cavalry15
Throwing Axeman15
Hersir7
Hirdman5
Berserk4
Battle Boar1
Buildings 8 types
House14
Ox Cart Building5
Longhouse4
Wall4
Great Hall2
Armory1
Market1
Temple1
God powers 2 invoked
Healing Spring1
Spy1