Advanced match analysis
Zuccolo vs Einherjb
- Queue
- Custom
- Map
- Megalopolis
- Map Seed
- 1833
- Duration
- 20:19
- Patch
- 19.17020
- Played
- · 2 weeks ago
Winner
Zuccolo
Nuwa · Elo 1057 -18
20:19
Match length
Defeated
Einherjb
Amaterasu · Elo 1055 +18
50.3% win probability
Pre-match · Zuccolo favored
win probability 49.7%
Key momentsIn match order
Zuccolo
Nuwa · Blue- EAPM
- 66.7
- Favorite unit
- Fire Archer 52 fielded
- Largest army
- 194
- First expansion
- 4:14
Age path
HoutuClassical · Est. start 2:58
GoumangHeroic · Est. start 11:28
GonggongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Market economy1,500 total resource volume
Large army production194 military units
No post-game awards
Einherjb
Amaterasu · Red- EAPM
- 60.2
- Favorite unit
- Shinobi 50 fielded
- Largest army
- 169
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:15
RaijinHeroic · Est. start 14:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy800 total resource volume
Large army production169 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,300 total volume›
Zuccolo
Bought
No buys
Sold
Total player market volume1,500
Einherjb
Bought
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.