Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Zuccolo vs Einherjb

Queue
Custom
Map
Megalopolis
Map Seed
1833
Duration
20:19
Patch
19.17020
Played
· 2 weeks ago
Megalopolis map preview
MapMegalopolis
Winner
Zuccolo Nuwa · Elo 1057 -18
20:19 Match length
Defeated
Einherjb Amaterasu · Elo 1055 +18
50.3% win probability Pre-match · Zuccolo favored win probability 49.7%
Key momentsIn match order
Fastest Classical
3:58* Zuccolo Houtu · estimated
First extra TC
4:14 Zuccolo Town Center
First pressure
6:40 Einherjb Stable Japanese
Armory timing
9:58 Zuccolo Armory
Fastest Heroic
12:43* Zuccolo Goumang · estimated
Market timing
14:55 Einherjb Market
Fortress timing
18:30 Einherjb Castle

Zuccolo

Nuwa · Blue
Win 1057 -18
EAPM
66.7
Favorite unit
Fire Archer
52 fielded
Largest army
194
First expansion
4:14
Age path
HoutuClassical · Est. start 2:58
GoumangHeroic · Est. start 11:28
GonggongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Market economy1,500 total resource volume
Large army production194 military units
No post-game awards

Einherjb

Amaterasu · Red
Loss 1055 +18
EAPM
60.2
Favorite unit
Shinobi
50 fielded
Largest army
169
First expansion
—
Age path
MinakatatomiClassical · Research start 3:15
RaijinHeroic · Est. start 14:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy800 total resource volume
Large army production169 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

Zuccolo

Bought

No buys

Sold

Wood1,500
Total player market volume1,500

Einherjb

Bought

Food300

Sold

Food300
Wood200
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zuccolo

Army · 194

Units

Fire Archer52
Dao Swordsman39
Ge Halberdier28
White Horse Cavalry27
Wuzu Javelineer22
Pioneer19
Sage6
Jiang Zi Ya1
Buildings 12 types
Farm48
Wall20
House16
Silo13
Baolei4
Machine Workshop3
Town Center3
Military Camp2
Armory1
Imperial Academy1
Market1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Forest Protection1

Einherjb

Army · 169

Units

Shinobi50
Samurai37
Yumi Archer25
Naginata Rider24
Wanyudo11
Yari Spearman9
Bushi4
Onna Musha3
Raiju3
Oyumi2
Kitsune1
Buildings 12 types
House18
Farm9
Watermill6
Dojo5
Guardhouse4
Mining Camp Japanese4
Stable Japanese4
Shrine Japanese2
Armory1
Castle1
Market1
Temple1
God powers 5 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1