Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Aces.HUSKSUPPE vs HR

Queue
Custom
Map
Senjogahara
Map Seed
27232
Duration
10:04
Patch
19.17020
Played
· 2 weeks ago
Senjogahara map preview
MapSenjogahara
Winner
Aces.HUSKSUPPE Quetzalcoatl · Elo 1007 -15
10:04 Match length
Defeated
HR Tsukuyomi · Elo 1064 +15
41.9% win probability Pre-match · HR favored · Upset win probability 58.1%
Key momentsIn match order
First pressure
3:19 Aces.HUSKSUPPE Warrior Priest trained
Fastest Classical
3:56* HR Inari Okami · estimated

Aces.HUSKSUPPE

Quetzalcoatl · Blue
Win 1007 -15
EAPM
66.9
Favorite unit
Tequihua Archer
21 fielded
Largest army
39
First expansion
—
Age path
PatecatlClassical · Research start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

HR

Tsukuyomi · Red
Loss 1064 +15
EAPM
54.6
Favorite unit
Naginata Rider
11 fielded
Largest army
26
First expansion
—
Age path
Inari OkamiClassical · Research start 3:12
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 39

Units

Tequihua Archer21
Warrior Priest8
Ocelotl Warrior4
Centzon Totochtin3
Tlamanih Spearman3
Buildings 6 types
House7
Calpulli5
Nobles Hut2
Spike Trap2
War Hut2
Temple1
God powers 1 invoked
Agave Bloom1

HR

Army · 26

Units

Naginata Rider11
Yumi Archer8
Samurai6
Onna Musha1
Buildings 9 types
House8
Watermill5
Shrine Japanese4
Mining Camp Japanese2
Wall2
Dojo1
Guardhouse1
Stable Japanese1
Temple1
God powers 2 invoked
New Moon1
Swampland1