Advanced match analysis
Aces.HUSKSUPPE vs HR
- Queue
- Custom
- Map
- Tundra
- Map Seed
- 31107
- Duration
- 28:45
- Patch
- 19.17020
- Played
- · 2 weeks ago
Winner
Aces.HUSKSUPPE
Shennong · Elo 1022 -16
28:45
Match length
Defeated
HR
Tezcatlipoca · Elo 1049 +16
46.1% win probability
Pre-match · HR favored · Upset
win probability 53.9%
Key momentsIn match order
Aces.HUSKSUPPE
Shennong · Blue- EAPM
- 74.1
- Favorite unit
- Dao Swordsman 184 fielded
- Largest army
- 439
- First expansion
- 12:11
Age path
ChiyouClassical · Research start 2:46
RushouHeroic · Research start 16:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,500 total resource volume
Large army production439 military units
No post-game awards
HR
Tezcatlipoca · Red- EAPM
- 68.0
- Favorite unit
- Ocelotl Warrior 105 fielded
- Largest army
- 276
- First expansion
- 25:59
Age path
HuehuecoyotlClassical · Research start 3:50
CoyolxauhquiHeroic · Est. start 18:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy3,800 total resource volume
Large army production276 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,300 total volume›
Aces.HUSKSUPPE
Bought
No buys
Sold
Total player market volume1,500
HR
Bought
Sold
Total player market volume3,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.