Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Aces.HUSKSUPPE vs HR

Queue
Custom
Map
Tundra
Map Seed
31107
Duration
28:45
Patch
19.17020
Played
· 2 weeks ago
Tundra map preview
MapTundra
Winner
Aces.HUSKSUPPE Shennong · Elo 1022 -16
28:45 Match length
Defeated
HR Tezcatlipoca · Elo 1049 +16
46.1% win probability Pre-match · HR favored · Upset win probability 53.9%
Key momentsIn match order
First pressure
3:40 HR Warrior Priest trained
Fastest Classical
3:46* Aces.HUSKSUPPE Chiyou · estimated
Armory timing
11:05 Aces.HUSKSUPPE Armory
First extra TC
12:11 Aces.HUSKSUPPE Town Center
Market timing
12:51 HR Market
Fastest Heroic
17:48* Aces.HUSKSUPPE Rushou · estimated

Aces.HUSKSUPPE

Shennong · Blue
Win 1022 -16
EAPM
74.1
Favorite unit
Dao Swordsman
184 fielded
Largest army
439
First expansion
12:11
Age path
ChiyouClassical · Research start 2:46
RushouHeroic · Research start 16:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,500 total resource volume
Large army production439 military units
No post-game awards

HR

Tezcatlipoca · Red
Loss 1049 +16
EAPM
68.0
Favorite unit
Ocelotl Warrior
105 fielded
Largest army
276
First expansion
25:59
Age path
HuehuecoyotlClassical · Research start 3:50
CoyolxauhquiHeroic · Est. start 18:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy3,800 total resource volume
Large army production276 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,300 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

Food1,000
Wood500
Total player market volume1,500

HR

Bought

Food200

Sold

Food1,000
Wood2,600
Total player market volume3,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 439

Units

Dao Swordsman184
Fire Archer109
Wuzu Javelineer85
Pioneer34
Ge Halberdier20
Ya Zi4
Jiang Zi Ya3
Buildings 12 types
Silo24
Farm18
House18
Military Camp10
Machine Workshop3
Wall3
Baolei2
Imperial Academy2
Armory1
Market1
Temple1
Town Center1
God powers 7 invoked
Prosperous Seeds4
Venom Beast2
Lightning Weapons1

HR

Army · 276

Units

Ocelotl Warrior105
Tequihua Archer55
Eagle Warrior38
Warrior Priest36
Coyote Warrior20
Jaguar Rider14
Shorn One5
Otontin3
Buildings 11 types
House20
Calpulli17
Farm14
Nobles Hut4
Wall3
War Hut3
Armory1
Great Temple1
Market1
Temple1
Town Center1
God powers 10 invoked
Obsidian Mirror5
Lullaby3
Starfall2