Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Aces.HUSKSUPPE vs HR

Queue
Custom
Map
Kii
Map Seed
21619
Duration
16:58
Patch
19.17020
Played
· 2 weeks ago
Kii map preview
MapKii
Winner
Aces.HUSKSUPPE Oranos · Elo 1038 -18
16:58 Match length
Defeated
HR Susanoo · Elo 1033 +18
50.7% win probability Pre-match · Aces.HUSKSUPPE favored win probability 49.3%
Key momentsIn match order
Fastest Classical
3:29* Aces.HUSKSUPPE Oceanus · estimated
First pressure
4:20 HR Stable Japanese
Armory timing
10:28 Aces.HUSKSUPPE Armory
Fastest Heroic
13:06* Aces.HUSKSUPPE Hyperion · estimated
Market timing
13:21 HR Market
First extra TC
15:08 Aces.HUSKSUPPE Town Center

Aces.HUSKSUPPE

Oranos · Blue
Win 1038 -18
EAPM
59.0
Favorite unit
Katapeltes
36 fielded
Largest army
88
First expansion
15:08
Age path
OceanusClassical · Est. start 2:29
HyperionHeroic · Research start 11:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production88 military units
No post-game awards

HR

Susanoo · Red
Loss 1033 +18
EAPM
55.5
Favorite unit
Yumi Archer
19 fielded
Largest army
71
First expansion
—
Age path
MinakatatomiClassical · Research start 3:10
RaijinHeroic · Research start 13:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

Aces.HUSKSUPPE

Bought

No buys

Sold

No sells

Total player market volume0

HR

Bought

No buys

Sold

Food300
Wood100
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aces.HUSKSUPPE

Army · 88

Units

Katapeltes36
Turma31
Cheiroballista9
Oracle7
Caladria5
Buildings 8 types
Manor8
Sky Passage5
Counter Barracks4
Armory1
Economic Guild1
Military Barracks1
Temple1
Town Center1
God powers 6 invoked
Carnivora3
Shockwave2
Chaos1

HR

Army · 71

Units

Yumi Archer19
Naginata Rider18
Samurai14
Wanyudo9
Yari Spearman4
Shinobi3
Bushi2
Onna Musha2
Buildings 10 types
House16
Watermill7
Guardhouse3
Shrine Japanese3
Stable Japanese3
Dojo2
Mining Camp Japanese2
Armory1
Market1
Temple1
God powers 6 invoked
Kusanagi4
Shrine Of The Hunt1
Thunder Burst1