Advanced match analysis
HR vs DarthNox
- Queue
- Custom
- Map
- Tundra
- Map Seed
- 7483
- Duration
- 15:59
- Patch
- 19.17020
- Played
- · 2 weeks ago
Winner
HR
Quetzalcoatl · Elo 1015 +21
15:59
Match length
Defeated
DarthNox
Susanoo · Elo 1079 -21
40.9% win probability
Pre-match · DarthNox favored · Upset
win probability 59.1%
Key momentsIn match order
HR
Quetzalcoatl · Blue- EAPM
- 64.5
- Favorite unit
- Tequihua Archer 54 fielded
- Largest army
- 139
- First expansion
- —
Age path
HuehuecoyotlClassical · Research start 3:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Large army production139 military units
No post-game awards
DarthNox
Susanoo · Red- EAPM
- 37.1
- Favorite unit
- Yumi Archer 34 fielded
- Largest army
- 78
- First expansion
- —
Age path
MinakatatomiClassical · Research start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.