Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

HR vs DarthNox

Queue
Custom
Map
Tundra
Map Seed
7483
Duration
15:59
Patch
19.17020
Played
· 2 weeks ago
Tundra map preview
MapTundra
Winner
HR Quetzalcoatl · Elo 1015 +21
15:59 Match length
Defeated
DarthNox Susanoo · Elo 1079 -21
40.9% win probability Pre-match · DarthNox favored · Upset win probability 59.1%
Key momentsIn match order
First pressure
3:27 HR Warrior Priest trained
Fastest Classical
3:57* DarthNox Minakatatomi · estimated
Armory timing
10:13 DarthNox Armory
Market timing
14:19 DarthNox Market

HR

Quetzalcoatl · Blue
Win 1015 +21
EAPM
64.5
Favorite unit
Tequihua Archer
54 fielded
Largest army
139
First expansion
—
Age path
HuehuecoyotlClassical · Research start 3:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Large army production139 military units
No post-game awards

DarthNox

Susanoo · Red
Loss 1079 -21
EAPM
37.1
Favorite unit
Yumi Archer
34 fielded
Largest army
78
First expansion
—
Age path
MinakatatomiClassical · Research start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HR

Army · 139

Units

Tequihua Archer54
Coyote Warrior31
Ocelotl Warrior25
Warrior Priest21
Tlamanih Spearman6
Chaneque2
Buildings 7 types
House12
Calpulli10
Wall6
Nobles Hut4
War Hut3
Armory1
Temple1
God powers 3 invoked
Lullaby2
Tailwind1

DarthNox

Army · 78

Units

Yumi Archer34
Samurai30
Naginata Rider8
Wanyudo4
Kitsune2
Buildings 11 types
House10
Watermill4
Dojo3
Mining Camp Japanese3
Shrine Japanese3
Guardhouse2
Stable Japanese2
Armory1
Farm1
Market1
Temple1
God powers 5 invoked
Kusanagi4
Shrine Of The Hunt1