Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

HR vs DarthNox

Queue
Custom
Map
Qinghai Lake
Map Seed
27780
Duration
19:40
Patch
19.17020
Played
· 2 weeks ago
Qinghai Lake map preview
MapQinghai Lake
Defeated
HR Fuxi · Elo 994 -12
19:40 Match length
Winner
DarthNox Hades · Elo 1100 +12
35.2% win probability Pre-match · DarthNox favored win probability 64.8%
Key momentsIn match order
Fastest Classical
4:37* HR Xuannu · estimated
Armory timing
6:48 HR Armory
First pressure
6:50 DarthNox Military Academy
Fastest Heroic
9:33* HR Nuba · estimated
Market timing
12:31 HR Market
Fortress timing
15:21 DarthNox Fortress

HR

Fuxi · Blue
Loss 994 -12
EAPM
60.1
Favorite unit
Fire Archer
44 fielded
Largest army
149
First expansion
—
Age path
XuannuClassical · Research start 3:37
NubaHeroic · Est. start 8:18
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment7 dock build events
Market economy1,500 total resource volume
Large army production149 military units
No post-game awards

DarthNox

Hades · Red
Win 1100 +12
EAPM
45.7
Favorite unit
Hoplite
56 fielded
Largest army
136
First expansion
—
Age path
AthenaClassical · Research start 4:04
AphroditeHeroic · Est. start 9:07
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment3 dock build events
Large army production136 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

HR

Bought

No buys

Sold

Food1,300
Wood200
Total player market volume1,500

DarthNox

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HR

Army · 149

Units

Fire Archer44
White Horse Cavalry35
Meng Chong33
Dou Jian28
Chi Wen2
Jiang Zi Ya2
Lou Chuan2
Sage2
Transport Ship Chinese1
Buildings 9 types
House14
Silo10
Dock7
Machine Workshop2
Armory1
Baolei1
Imperial Academy1
Market1
Temple1
God powers 3 invoked
Drought Land1
The Peach Blossom Spring1
Vanish1

DarthNox

Army · 136

Units

Hoplite56
Peltast24
Trireme21
Juggernaut11
Pentekonter9
Scylla4
Ajax3
Achilles2
Minotaur2
Petrobolos2
Chiron1
Hippeus1
Buildings 11 types
House18
Farm7
Storehouse7
Military Academy4
Dock3
Granary3
Archery Range2
Armory1
Fortress1
Stable1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1