Advanced match analysis
ChasingTheSun vs Edgecrusher
- Queue
- Custom
- Map
- Savannah
- Map Seed
- 12616
- Duration
- 21:25
- Patch
- 19.17020
- Played
- · 2 weeks ago
Winner
ChasingTheSun
Tsukuyomi · Elo 983 -18
21:25
Match length
Defeated
Edgecrusher
Poseidon · Elo 971 +18
51.7% win probability
Pre-match · ChasingTheSun favored
win probability 48.3%
Key momentsIn match order
ChasingTheSun
Tsukuyomi · Blue- EAPM
- 75.7
- Favorite unit
- Yari Spearman 21 fielded
- Largest army
- 65
- First expansion
- 15:36
Age path
Inari OkamiClassical · Est. start 2:59
HachimanHeroic · Research start 8:59
OkuninushiMythic · Est. start 17:38
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling38 wall build events
Market economy1,300 total resource volume
No post-game awards
Edgecrusher
Poseidon · Grey- EAPM
- 43.4
- Favorite unit
- Hypaspist 29 fielded
- Largest army
- 86
- First expansion
- 18:53
Age path
HermesClassical · Est. start 3:24
AphroditeHeroic · Est. start 6:49
HephaestusMythic · Est. start 19:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling22 wall build events
Market economy800 total resource volume
Large army production86 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,100 total volume›
ChasingTheSun
Bought
Sold
Total player market volume1,300
Edgecrusher
Bought
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.