Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

ChasingTheSun vs Edgecrusher

Queue
Custom
Map
Savannah
Map Seed
12616
Duration
21:25
Patch
19.17020
Played
· 2 weeks ago
Savannah map preview
MapSavannah
Winner
ChasingTheSun Tsukuyomi · Elo 983 -18
21:25 Match length
Defeated
Edgecrusher Poseidon · Elo 971 +18
51.7% win probability Pre-match · ChasingTheSun favored win probability 48.3%
Key momentsIn match order
First pressure
3:30 ChasingTheSun Stable Japanese
Fastest Classical
3:44* ChasingTheSun Inari Okami · estimated
Armory timing
5:19 Edgecrusher Armory
Fastest Heroic
8:04* Edgecrusher Aphrodite · estimated
Market timing
8:51 ChasingTheSun Market
Fortress timing
12:39 Edgecrusher Fortress
First extra TC
15:36 ChasingTheSun Town Center
Fastest Mythic
19:08* ChasingTheSun Okuninushi · estimated

ChasingTheSun

Tsukuyomi · Blue
Win 983 -18
EAPM
75.7
Favorite unit
Yari Spearman
21 fielded
Largest army
65
First expansion
15:36
Age path
Inari OkamiClassical · Est. start 2:59
HachimanHeroic · Research start 8:59
OkuninushiMythic · Est. start 17:38
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling38 wall build events
Market economy1,300 total resource volume
No post-game awards

Edgecrusher

Poseidon · Grey
Loss 971 +18
EAPM
43.4
Favorite unit
Hypaspist
29 fielded
Largest army
86
First expansion
18:53
Age path
HermesClassical · Est. start 3:24
AphroditeHeroic · Est. start 6:49
HephaestusMythic · Est. start 19:21
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling22 wall build events
Market economy800 total resource volume
Large army production86 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,100 total volume

ChasingTheSun

Bought

Food200
Wood300

Sold

Food700
Wood100
Total player market volume1,300

Edgecrusher

Bought

Food500
Wood100

Sold

Wood200
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChasingTheSun

Army · 65

Units

Yari Spearman21
Yumi Horse Archer20
Naginata Rider12
Daimyo3
Onmoraki3
Bushi2
Tengu2
Yumi Archer2
Buildings 13 types
Wall38
House17
Farm13
Watermill13
Shrine Japanese12
Mining Camp Japanese7
Stable Japanese5
Guardhouse4
Town Center3
Temple2
Armory1
Castle1
Market1
God powers 8 invoked
Shogun3
New Moon2
Swampland2
Sacred Gate1

Edgecrusher

Army · 86

Units

Hypaspist29
Prodromos16
Toxotes13
Peltast8
Hippeus4
Hoplite4
Petrobolos3
Theseus3
Atalanta2
Hippolyta2
Centaur1
Nemean Lion1
Buildings 13 types
Wall22
Farm21
House14
Storehouse10
Granary8
Archery Range5
Military Academy3
Fortress2
Stable2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Cease Fire1
Curse1
Lure1