Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Miniyeti67 vs Kiluminati

Queue
Custom
Map
Sun Serpent Valley
Map Seed
5873
Duration
18:24
Patch
19.17020
Played
· 2 weeks ago
Sun Serpent Valley map preview
MapSun Serpent Valley
Winner
Miniyeti67 Set · Elo 1015 -19
18:24 Match length
Defeated
Kiluminati Huitzilopochtli · Elo 981 +19
54.9% win probability Pre-match · Miniyeti67 favored win probability 45.1%
Key momentsIn match order
First pressure
4:04 Kiluminati Warrior Priest trained
Fastest Classical
4:11* Miniyeti67 Ptah · estimated
First extra TC
4:26 Miniyeti67 Town Center
Armory timing
5:38 Miniyeti67 Armory
Fastest Heroic
9:22* Kiluminati Coatlicue · estimated
Market timing
9:44 Miniyeti67 Market
Fortress timing
12:58 Miniyeti67 Migdol Stronghold

Miniyeti67

Set · Blue
Win 1015 -19
EAPM
106.1
Favorite unit
Slinger
84 fielded
Largest army
142
First expansion
4:26
Age path
PtahClassical · Est. start 3:11
SekhmetHeroic · Est. start 9:38
ThothMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy1,100 total resource volume
Large army production142 military units
No post-game awards

Kiluminati

Huitzilopochtli · Red
Loss 981 +19
EAPM
77.8
Favorite unit
Eagle Warrior
70 fielded
Largest army
108
First expansion
—
Age path
MalinalxochitlClassical · Research start 4:01
CoatlicueHeroic · Est. start 8:07
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production108 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

Miniyeti67

Bought

Food400
Wood200

Sold

Food500
Total player market volume1,100

Kiluminati

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Miniyeti67

Army · 142

Units

Slinger84
Spearman42
War Elephant11
Catapult5
Buildings 16 types
House28
Obelisk15
Farm13
Wall12
Barracks10
Granary8
Mining Camp8
Lumber Camp3
Migdol Stronghold2
Town Center2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Citadel1
Shifting Sands1
Vision1

Kiluminati

Army · 108

Units

Eagle Warrior70
Ocelotl Warrior15
Warrior Priest9
Shorn One8
Tlamanih Spearman3
Otontin2
Ayotochtli1
Buildings 7 types
House20
Calpulli10
Nobles Hut7
War Hut3
Temple2
Armory1
Great Temple1
God powers 5 invoked
Blood Pact2
Earth Monster2
Infestation1