Advanced match analysis
Miniyeti67 vs Kiluminati
- Queue
- Custom
- Map
- Sun Serpent Valley
- Map Seed
- 5873
- Duration
- 18:24
- Patch
- 19.17020
- Played
- · 2 weeks ago
Winner
Miniyeti67
Set · Elo 1015 -19
18:24
Match length
Defeated
Kiluminati
Huitzilopochtli · Elo 981 +19
54.9% win probability
Pre-match · Miniyeti67 favored
win probability 45.1%
Key momentsIn match order
Miniyeti67
Set · Blue- EAPM
- 106.1
- Favorite unit
- Slinger 84 fielded
- Largest army
- 142
- First expansion
- 4:26
Age path
PtahClassical · Est. start 3:11
SekhmetHeroic · Est. start 9:38
ThothMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy1,100 total resource volume
Large army production142 military units
No post-game awards
Kiluminati
Huitzilopochtli · Red- EAPM
- 77.8
- Favorite unit
- Eagle Warrior 70 fielded
- Largest army
- 108
- First expansion
- —
Age path
MalinalxochitlClassical · Research start 4:01
CoatlicueHeroic · Est. start 8:07
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production108 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,100 total volume›
Miniyeti67
Bought
Sold
Total player market volume1,100
Kiluminati
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.