Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Mosca_ vs DarthNox

Queue
Custom
Map
Tundra
Map Seed
26136
Duration
14:22
Patch
19.17020
Played
· 2 weeks ago
Tundra map preview
MapTundra
Winner
Mosca_ Isis · Elo 1038 -14
14:22 Match length
Defeated
DarthNox Susanoo · Elo 1099 +14
41.3% win probability Pre-match · DarthNox favored · Upset win probability 58.7%
Key momentsIn match order
Fastest Classical
4:05* Mosca_ Anubis · estimated
First pressure
4:09 Mosca_ Barracks
Armory timing
5:38 Mosca_ Armory
Market timing
7:30 Mosca_ Market
Fastest Heroic
9:52* Mosca_ Nephthys · estimated
First extra TC
12:44 Mosca_ Town Center
Fortress timing
13:53 Mosca_ Migdol Stronghold

Mosca_

Isis · Blue
Win 1038 -14
EAPM
80.0
Favorite unit
Spearman
53 fielded
Largest army
59
First expansion
12:44
Age path
AnubisClassical · Research start 3:05
NephthysHeroic · Est. start 8:37
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling16 wall build events
No post-game awards

DarthNox

Susanoo · Red
Loss 1099 +14
EAPM
42.5
Favorite unit
Samurai
20 fielded
Largest army
47
First expansion
—
Age path
Inari OkamiClassical · Research start 3:20
RaijinHeroic · Est. start 9:51
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

Mosca_

Bought

No buys

Sold

No sells

Total player market volume0

DarthNox

Bought

No buys

Sold

Food200
Wood200
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mosca_

Army · 59

Units

Spearman53
Slinger6
Buildings 14 types
Obelisk23
House17
Wall16
Barracks5
Granary5
Mining Camp3
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Plague Of Serpents1
Prosperity1

DarthNox

Army · 47

Units

Samurai20
Yumi Archer10
Naginata Rider9
Kitsune4
Yumi Horse Archer2
Raiju1
Yari Spearman1
Buildings 11 types
House12
Watermill5
Shrine Japanese3
Dojo2
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Armory1
Farm1
Market1
Temple1
God powers 6 invoked
Kusanagi3
Swampland2
Thunder Burst1