Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Tunison vs Kiber

Queue
Custom
Map
Mirage Recalibrated Ga Lan 2026
Map Seed
28328
Duration
21:16
Patch
19.17020
Played
· 2 weeks ago
Mirage Recalibrated Ga Lan 2026 map preview
MapMirage Recalibrated Ga Lan 2026
Winner
Tunison Fuxi · Elo 1034 +17
21:16 Match length
Defeated
Kiber Loki · Elo 1030 -17
50.6% win probability Pre-match · Tunison favored win probability 49.4%
Key momentsIn match order
Fastest Classical
4:23* Tunison Chiyou · estimated
First pressure
4:24 Kiber Hersir trained
First extra TC
5:50 Kiber Town Center
Armory timing
9:30 Tunison Armory
Market timing
10:54 Kiber Market
Fastest Heroic
12:46* Tunison Nuba · estimated
Fortress timing
14:38 Kiber Hill Fort
Fastest Mythic
17:38* Kiber Hel · estimated

Tunison

Fuxi · Blue
Win 1034 +17
EAPM
66.8
Favorite unit
Fire Archer
77 fielded
Largest army
178
First expansion
12:34
Age path
ChiyouClassical · Research start 3:23
NubaHeroic · Est. start 11:31
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling14 wall build events
Water commitment2 dock build events
Market economy1,500 total resource volume
Large army production178 military units
No post-game awards

Kiber

Loki · Red
Loss 1030 -17
EAPM
74.2
Favorite unit
Throwing Axeman
72 fielded
Largest army
228
First expansion
5:50
Age path
HeimdallClassical · Research start 4:42
BragiHeroic · Est. start 12:24
HelMythic · Est. start 15:38
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling34 wall build events
Water commitment2 dock build events
Market economy1,800 total resource volume
Large army production228 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,300 total volume

Tunison

Bought

Food200
Wood300

Sold

Food700
Wood300
Total player market volume1,500

Kiber

Bought

Food1,200

Sold

Food500
Wood100
Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tunison

Army · 178

Units

Fire Archer77
Ge Halberdier52
Pioneer29
Tao Tie8
Tiger Cavalry3
White Horse Cavalry3
Nezha Child2
Sage2
Jiang Zi Ya1
Lou Chuan1
Buildings 13 types
House17
Silo14
Wall14
Town Center4
Baolei3
Machine Workshop3
Dock2
Military Camp2
Armory1
Farm1
Imperial Academy1
Market1
Temple1
God powers 4 invoked
Drought Land1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1

Kiber

Army · 228

Units

Throwing Axeman72
Berserk54
Jarl36
Raiding Cavalry20
Huskarl14
Hersir12
Portable Ram12
Einheri4
Fire Giant4
Buildings 12 types
Wall34
House18
Farm9
Longhouse9
Ox Cart Building8
Great Hall7
Town Center3
Dock2
Hill Fort2
Armory1
Market1
Temple1
God powers 4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1