Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Mosca_ vs DarthNox

Queue
Custom
Map
Qinghai Lake
Map Seed
4533
Duration
8:59
Patch
19.17020
Played
· 2 weeks ago
Qinghai Lake map preview
MapQinghai Lake
Winner
Mosca_ Zeus · Elo 1052 +19
8:59 Match length
Defeated
DarthNox Hades · Elo 1085 -19
45.3% win probability Pre-match · DarthNox favored · Upset win probability 54.7%
Key momentsIn match order
Fastest Classical
4:33* DarthNox Athena · estimated
Armory timing
4:51 Mosca_ Armory
First pressure
5:21 DarthNox Stable
Market timing
6:39 Mosca_ Market
Fastest Heroic
7:36* Mosca_ Dionysus · estimated

Mosca_

Zeus · Blue
Win 1052 +19
EAPM
89.0
Favorite unit
Pentekonter
7 fielded
Largest army
23
First expansion
—
Age path
AthenaClassical · Research start 3:41
DionysusHeroic · Est. start 6:21
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment3 dock build events
No post-game awards

DarthNox

Hades · Red
Loss 1085 -19
EAPM
47.2
Favorite unit
Hoplite
5 fielded
Largest army
22
First expansion
—
Age path
AthenaClassical · Research start 3:33
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment2 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mosca_

Army · 23

Units

Pentekonter7
Hoplite5
Juggernaut3
Trireme3
Jason2
Scylla2
Heracles1
Buildings 7 types
House8
Storehouse4
Dock3
Military Academy2
Armory1
Market1
Temple1
God powers 2 invoked
Bolt1
Restoration1

DarthNox

Army · 22

Units

Hoplite5
Pentekonter4
Trireme4
Hippeus3
Juggernaut3
Ajax2
Achilles1
Buildings 6 types
House8
Military Academy3
Dock2
Storehouse2
Stable1
Temple1
God powers 1 invoked
Restoration1