Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Mosca_ vs DarthNox

Queue
Custom
Map
Giza
Map Seed
28377
Duration
16:56
Patch
19.17020
Played
· 2 weeks ago
Giza map preview
MapGiza
Winner
Mosca_ Thor · Elo 1033 -14
16:56 Match length
Defeated
DarthNox Oranos · Elo 1104 +14
39.9% win probability Pre-match · DarthNox favored · Upset win probability 60.1%
Key momentsIn match order
First pressure
1:26 Mosca_ Hersir trained
Fastest Classical
3:47* DarthNox Oceanus · estimated
Armory timing
6:51 Mosca_ Dwarven Armory
Fastest Heroic
11:12* Mosca_ Bragi · estimated
Market timing
13:30 DarthNox Market

Mosca_

Thor · Blue
Win 1033 -14
EAPM
91.0
Favorite unit
Throwing Axeman
49 fielded
Largest army
115
First expansion
—
Age path
ForsetiClassical · Research start 3:08
BragiHeroic · Est. start 9:57
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling22 wall build events
Large army production115 military units
No post-game awards

DarthNox

Oranos · Red
Loss 1104 +14
EAPM
41.3
Favorite unit
Murmillo
52 fielded
Largest army
90
First expansion
—
Age path
OceanusClassical · Research start 2:47
HyperionHeroic · Est. start 13:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy200 total resource volume
Large army production90 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

Mosca_

Bought

No buys

Sold

No sells

Total player market volume0

DarthNox

Bought

Food100

Sold

Wood100
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mosca_

Army · 115

Units

Throwing Axeman49
Berserk27
Jarl19
Raiding Cavalry8
Battle Boar7
Hersir5
Buildings 8 types
Farm23
Wall22
House19
Ox Cart Building5
Great Hall3
Longhouse3
Dwarven Armory1
Temple1
God powers 2 invoked
Dwarven Mine1
Healing Spring1

DarthNox

Army · 90

Units

Murmillo52
Turma21
Cheiroballista6
Katapeltes5
Oracle3
Satyr2
Caladria1
Buildings 9 types
Manor8
Military Barracks4
Counter Barracks3
Farm3
Sky Passage3
Armory1
Economic Guild1
Market1
Temple1
God powers 4 invoked
Carnivora2
Chaos1
Shockwave1