Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Dexito vs [KeeN] motaba

Queue
Custom
Map
Giza
Map Seed
19084
Duration
12:53
Patch
19.17020
Played
· 2 weeks ago
Giza map preview
MapGiza
Defeated
Dexito Demeter · Elo 1085 +8
12:53 Match length
Winner
[KeeN] motaba Oranos · Elo 892 -8
75.2% win probability Pre-match · Dexito favored · Upset win probability 24.8%
Key momentsIn match order
Fastest Classical
3:48* [KeeN] motaba Oceanus · estimated
First pressure
3:51 [KeeN] motaba Military Barracks
First extra TC
4:16 Dexito Village Center
Market timing
6:14 Dexito Market
Armory timing
10:55 [KeeN] motaba Armory

Dexito

Demeter · Blue
Loss 1085 +8
EAPM
101.2
Favorite unit
Toxotes
29 fielded
Largest army
59
First expansion
4:16
Age path
PanClassical · Est. start 3:01
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,700 total resource volume
No post-game awards

[KeeN] motaba

Oranos · Red
Win 892 -8
EAPM
75.6
Favorite unit
Murmillo
42 fielded
Largest army
50
First expansion
12:22
Age path
OceanusClassical · Research start 2:48
HyperionHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Dexito

Bought

Food900
Wood200

Sold

Food100
Wood500
Total player market volume1,700

[KeeN] motaba

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dexito

Army · 59

Units

Toxotes29
Hippeus13
Hoplite13
Orpheus3
Iolaus1
Buildings 10 types
House9
Farm5
Archery Range4
Storehouse4
Granary3
Military Academy3
Temple2
Market1
Stable1
Village Center1
God powers 2 invoked
Arcadian Meadow1
Wither1

[KeeN] motaba

Army · 50

Units

Murmillo42
Caladria6
Oracle2
Buildings 6 types
Manor7
Military Barracks3
Sky Passage3
Armory1
Temple1
Town Center1
God powers 3 invoked
Carnivora2
Shockwave1