Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

3D!Beell vs Miniyeti67

Queue
Custom
Map
Qinghai Lake
Map Seed
6799
Duration
15:49
Patch
19.17020
Played
· 2 weeks ago
Qinghai Lake map preview
MapQinghai Lake
Defeated
3D!Beell Odin · Elo 1178 +10
15:49 Match length
Winner
Miniyeti67 Tsukuyomi · Elo 1012 -10
72.2% win probability Pre-match · 3D!Beell favored · Upset win probability 27.8%
Key momentsIn match order
First pressure
1:21 3D!Beell Hersir trained
Fastest Classical
3:54* Miniyeti67 Inari Okami · estimated
Armory timing
9:11 Miniyeti67 Armory
Fastest Heroic
11:37* Miniyeti67 Hachiman · estimated
Market timing
12:13 3D!Beell Market

3D!Beell

Odin · Blue
Loss 1178 +10
EAPM
71.0
Favorite unit
Berserk
45 fielded
Largest army
73
First expansion
—
Age path
HeimdallClassical · Research start 3:13
SkadiHeroic · Research start 12:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Water commitment3 dock build events
Market economy1,100 total resource volume
No post-game awards

Miniyeti67

Tsukuyomi · Red
Win 1012 -10
EAPM
110.6
Favorite unit
Yumi Horse Archer
48 fielded
Largest army
83
First expansion
—
Age path
Inari OkamiClassical · Est. start 3:09
HachimanHeroic · Est. start 10:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
Water commitment1 dock build events
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

3D!Beell

Bought

Food200

Sold

Wood900
Total player market volume1,100

Miniyeti67

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

3D!Beell

Army · 73

Units

Berserk45
Hirdman10
Longboat7
Hersir5
Dragon Ship2
Dreki2
Einheri2
Buildings 8 types
House13
Longhouse7
Wall7
Dock3
Ox Cart Building3
Armory1
Market1
Temple1
God powers 4 invoked
Great Hunt2
Frost1
Undermine1

Miniyeti67

Army · 83

Units

Yumi Horse Archer48
Naginata Rider18
Yumi Archer9
Bushi2
Kitsune2
Daimyo1
Junkozosen1
Ramming Wasen1
Wasen1
Buildings 11 types
House16
Wall12
Watermill5
Stable Japanese4
Mining Camp Japanese2
Armory1
Dock1
Dojo1
Guardhouse1
Shrine Japanese1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1