Advanced match analysis
3D!Beell vs Miniyeti67
- Queue
- Custom
- Map
- Peach Blossom Land
- Map Seed
- 20519
- Duration
- 24:20
- Patch
- 19.17020
- Played
- · 2 weeks ago
Defeated
3D!Beell
Amaterasu · Elo 1168 +11
24:20
Match length
Winner
Miniyeti67
Oranos · Elo 1022 -11
69.9% win probability
Pre-match · 3D!Beell favored · Upset
win probability 30.1%
Key momentsIn match order
3D!Beell
Amaterasu · Blue- EAPM
- 63.5
- Favorite unit
- Yumi Horse Archer 69 fielded
- Largest army
- 201
- First expansion
- 12:04
Age path
MinakatatomiClassical · Research start 4:28
HachimanHeroic · Research start 7:07
OkuninushiMythic · Research start 20:10
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Water commitment5 dock build events
Market economy7,300 total resource volume
Large army production201 military units
No post-game awards
Miniyeti67
Oranos · Red- EAPM
- 96.7
- Favorite unit
- Contarius 115 fielded
- Largest army
- 311
- First expansion
- 12:30
Age path
OceanusClassical · Est. start 4:58
TheiaHeroic · Est. start 8:09
HeliosMythic · Est. start 17:43
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling14 wall build events
Water commitment9 dock build events
Market economy3,400 total resource volume
Large army production311 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,700 total volume›
3D!Beell
Bought
Sold
Total player market volume7,300
Miniyeti67
Bought
Sold
Total player market volume3,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.