Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

3D!Beell vs Miniyeti67

Queue
Custom
Map
Peach Blossom Land
Map Seed
20519
Duration
24:20
Patch
19.17020
Played
· 2 weeks ago
Peach Blossom Land map preview
MapPeach Blossom Land
Defeated
3D!Beell Amaterasu · Elo 1168 +11
24:20 Match length
Winner
Miniyeti67 Oranos · Elo 1022 -11
69.9% win probability Pre-match · 3D!Beell favored · Upset win probability 30.1%
Key momentsIn match order
First pressure
5:27 Miniyeti67 Military Barracks
Fastest Classical
5:28* 3D!Beell Minakatatomi · estimated
Market timing
6:27 3D!Beell Market
Armory timing
8:16 3D!Beell Armory
Fastest Heroic
8:22* 3D!Beell Hachiman · estimated
First extra TC
12:04 3D!Beell Town Center
Fortress timing
14:33 Miniyeti67 Palace
Fastest Mythic
19:43* Miniyeti67 Helios · estimated

3D!Beell

Amaterasu · Blue
Loss 1168 +11
EAPM
63.5
Favorite unit
Yumi Horse Archer
69 fielded
Largest army
201
First expansion
12:04
Age path
MinakatatomiClassical · Research start 4:28
HachimanHeroic · Research start 7:07
OkuninushiMythic · Research start 20:10
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Water commitment5 dock build events
Market economy7,300 total resource volume
Large army production201 military units
No post-game awards

Miniyeti67

Oranos · Red
Win 1022 -11
EAPM
96.7
Favorite unit
Contarius
115 fielded
Largest army
311
First expansion
12:30
Age path
OceanusClassical · Est. start 4:58
TheiaHeroic · Est. start 8:09
HeliosMythic · Est. start 17:43
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling14 wall build events
Water commitment9 dock build events
Market economy3,400 total resource volume
Large army production311 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,700 total volume

3D!Beell

Bought

Food400
Wood500

Sold

Food3,900
Wood2,500
Total player market volume7,300

Miniyeti67

Bought

Food1,500

Sold

Food600
Wood1,300
Total player market volume3,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

3D!Beell

Army · 201

Units

Yumi Horse Archer69
Yari Spearman39
Onna Musha16
Wasen15
Samurai14
Daimyo13
Honengyo7
Naginata Rider6
Ramming Wasen5
Shinobi5
Tengu5
Oyumi4
Bushi2
Umibozu1
Buildings 14 types
Wall23
House16
Shrine Japanese14
Mining Camp Japanese7
Watermill7
Dock5
Dojo3
Guardhouse3
Market3
Stable Japanese3
Town Center2
Armory1
Castle1
Temple1
God powers 8 invoked
Solar Shield3
Shogun2
Shrine Of The Hunt2
Sacred Gate1

Miniyeti67

Army · 311

Units

Contarius115
Murmillo68
Dryad38
Arcus33
Man OWar21
Destroyer7
Oracle7
Siege Bireme7
Stymphalian Bird7
Bireme3
Centimanus2
Nereid2
Fire Ship1
Buildings 12 types
Farm28
Wall14
Dock9
Manor9
Military Barracks9
Sky Passage6
Town Center4
Palace3
Armory1
Economic Guild1
Market1
Temple1
God powers 5 invoked
Hesperides Tree2
Carnivora1
Shockwave1
Vortex1