Advanced match analysis
[KeeN]_Grass vs Garnath
- Queue
- Custom
- Map
- Elysium Recalibrated
- Map Seed
- 31714
- Duration
- 23:41
- Patch
- 19.17020
- Played
- · 2 weeks ago
Defeated
[KeeN]_Grass
Set · Elo 1161 +15
23:41
Match length
Winner
Garnath
Susanoo · Elo 1102 -15
58.4% win probability
Pre-match · [KeeN]_Grass favored · Upset
win probability 41.6%
Key momentsIn match order
[KeeN]_Grass
Set · Red- EAPM
- 82.4
- Favorite unit
- Chariot Archer 47 fielded
- Largest army
- 154
- First expansion
- 20:30
Age path
AnubisClassical · Research start 3:17
NephthysHeroic · Est. start 9:10
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Market economy1,300 total resource volume
Large army production154 military units
No post-game awards
Garnath
Susanoo · Blue- EAPM
- 68.3
- Favorite unit
- Yari Spearman 50 fielded
- Largest army
- 191
- First expansion
- 18:47
Age path
MinakatatomiClassical · Research start 3:01
RaijinHeroic · Est. start 14:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling26 wall build events
Market economy2,200 total resource volume
Large army production191 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,500 total volume›
[KeeN]_Grass
Bought
No buys
Sold
Total player market volume1,300
Garnath
Bought
Sold
Total player market volume2,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.