Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

[KeeN]_Grass vs Garnath

Queue
Custom
Map
Elysium Recalibrated
Map Seed
31714
Duration
23:41
Patch
19.17020
Played
· 2 weeks ago
Elysium Recalibrated map preview
MapElysium Recalibrated
Defeated
[KeeN]_Grass Set · Elo 1161 +15
23:41 Match length
Winner
Garnath Susanoo · Elo 1102 -15
58.4% win probability Pre-match · [KeeN]_Grass favored · Upset win probability 41.6%
Key momentsIn match order
Fastest Classical
4:01* Garnath Minakatatomi · estimated
First pressure
4:25 Garnath Stable Japanese
Market timing
7:26 [KeeN]_Grass Market
Armory timing
7:27 [KeeN]_Grass Armory
Fastest Heroic
10:25* [KeeN]_Grass Nephthys · estimated
Fortress timing
10:27 [KeeN]_Grass Migdol Stronghold
First extra TC
18:47 Garnath Town Center

[KeeN]_Grass

Set · Red
Loss 1161 +15
EAPM
82.4
Favorite unit
Chariot Archer
47 fielded
Largest army
154
First expansion
20:30
Age path
AnubisClassical · Research start 3:17
NephthysHeroic · Est. start 9:10
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Market economy1,300 total resource volume
Large army production154 military units
No post-game awards

Garnath

Susanoo · Blue
Win 1102 -15
EAPM
68.3
Favorite unit
Yari Spearman
50 fielded
Largest army
191
First expansion
18:47
Age path
MinakatatomiClassical · Research start 3:01
RaijinHeroic · Est. start 14:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling26 wall build events
Market economy2,200 total resource volume
Large army production191 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,500 total volume

[KeeN]_Grass

Bought

No buys

Sold

Food300
Wood1,000
Total player market volume1,300

Garnath

Bought

Food600

Sold

Food600
Wood1,000
Total player market volume2,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army · 154

Units

Chariot Archer47
Camel Rider41
Spearman33
Axeman32
Anubite1
Buildings 15 types
House17
Obelisk17
Granary9
Wall9
Barracks4
Lumber Camp3
Mining Camp3
Farm2
Migdol Stronghold2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 4 invoked
Plague Of Serpents2
Ancestors1
Vision1

Garnath

Army · 191

Units

Yari Spearman50
Yumi Archer29
Samurai27
Naginata Rider21
Yumi Horse Archer21
Bushi14
Wanyudo7
Raiju6
Shinobi6
Daimyo5
Onna Musha4
Kitsune1
Buildings 13 types
Wall26
House17
Farm12
Watermill12
Shrine Japanese9
Stable Japanese6
Mining Camp Japanese5
Guardhouse3
Dojo2
Armory1
Market1
Temple1
Town Center1
God powers 5 invoked
Kusanagi3
Shrine Of The Hunt1
Thunder Burst1