Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

[KeeN]_Grass vs Garnath

Queue
Custom
Map
Giza Recalibrated
Map Seed
25997
Duration
22:32
Patch
19.17020
Played
· 2 weeks ago
Giza Recalibrated map preview
MapGiza Recalibrated
Defeated
[KeeN]_Grass Oranos · Elo 1146 -19
22:32 Match length
Winner
Garnath Odin · Elo 1117 +19
54.2% win probability Pre-match · [KeeN]_Grass favored · Upset win probability 45.8%
Key momentsIn match order
First pressure
1:22 Garnath Hersir trained
Fastest Classical
3:37* [KeeN]_Grass Oceanus · estimated
Market timing
10:38 [KeeN]_Grass Market
Armory timing
12:53 Garnath Armory
Fastest Heroic
13:23* [KeeN]_Grass Hyperion · estimated
First extra TC
14:08 [KeeN]_Grass Town Center
Fortress timing
14:40 [KeeN]_Grass Palace

[KeeN]_Grass

Oranos · Red
Loss 1146 -19
EAPM
70.5
Favorite unit
Murmillo
87 fielded
Largest army
163
First expansion
14:08
Age path
OceanusClassical · Research start 2:37
HyperionHeroic · Est. start 12:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy2,000 total resource volume
Large army production163 military units
No post-game awards

Garnath

Odin · Blue
Win 1117 +19
EAPM
69.3
Favorite unit
Throwing Axeman
47 fielded
Largest army
164
First expansion
17:52
Age path
HeimdallClassical · Research start 3:06
NjordHeroic · Est. start 14:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling17 wall build events
Market economy1,100 total resource volume
Large army production164 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

[KeeN]_Grass

Bought

Food500

Sold

Food300
Wood1,200
Total player market volume2,000

Garnath

Bought

Food400
Wood600

Sold

Wood100
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]_Grass

Army · 163

Units

Murmillo87
Contarius32
Arcus23
Cheiroballista12
Destroyer3
Satyr2
Turma2
Caladria1
Oracle1
Buildings 11 types
Farm14
Manor11
Military Barracks6
Sky Passage6
Counter Barracks2
Palace2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 6 invoked
Carnivora3
Shockwave2
Chaos1

Garnath

Army · 164

Units

Throwing Axeman47
Berserk45
Hirdman19
Huskarl17
Raiding Cavalry9
Einheri7
Godi7
Hersir6
Jarl4
Mountain Giant3
Buildings 11 types
Farm17
Wall17
House16
Ox Cart Building8
Longhouse6
Great Hall4
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 5 invoked
Undermine2
Walking Woods2
Great Hunt1