Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Nito vs GUN

Queue
Custom
Map
Qinghai Lake
Map Seed
10891
Duration
11:20
Patch
19.17020
Played
· 2 weeks ago
Qinghai Lake map preview
MapQinghai Lake
Defeated
Nito Zeus · Elo 933 -14
11:20 Match length
Winner
GUN Nuwa · Elo 1010 +14
39.1% win probability Pre-match · GUN favored win probability 60.9%
Key momentsIn match order
First pressure
3:00 GUN Pioneer produced
Fastest Classical
4:32* Nito Athena · estimated
Armory timing
5:24 GUN Armory
Fastest Heroic
8:09* GUN Goumang · estimated
First extra TC
9:16 Nito Town Center
Market timing
9:29 GUN Market

Nito

Zeus · Blue
Loss 933 -14
EAPM
61.2
Favorite unit
Pentekonter
5 fielded
Largest army
21
First expansion
9:16
Age path
AthenaClassical · Research start 3:32
ApolloHeroic · Est. start 9:35
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment3 dock build events
No post-game awards

GUN

Nuwa · Red
Win 1010 +14
EAPM
92.7
Favorite unit
White Horse Cavalry
11 fielded
Largest army
24
First expansion
—
Age path
HoutuClassical · Research start 3:39
GoumangHeroic · Est. start 6:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nito

Army · 21

Units

Pentekonter5
Juggernaut4
Trireme4
Hippeus3
Minotaur3
Heracles1
Jason1
Buildings 8 types
House9
Storehouse5
Dock3
Armory2
Stable2
Archery Range1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

GUN

Army · 24

Units

White Horse Cavalry11
Pioneer6
Dou Jian4
Meng Chong2
Lou Chuan1
Buildings 9 types
House9
Silo5
Baolei2
Wall2
Armory1
Dock1
Machine Workshop1
Market1
Temple1
God powers 2 invoked
Creation1
Earth Wall1