Advanced match analysis
Nito vs GUN
- Queue
- Custom
- Map
- Savannah
- Map Seed
- 10658
- Duration
- 16:59
- Patch
- 19.17020
- Played
- · 2 weeks ago
Defeated
Nito
Hades · Elo 947 +20
16:59
Match length
Winner
GUN
Susanoo · Elo 996 -20
43.0% win probability
Pre-match · GUN favored
win probability 57.0%
Key momentsIn match order
Nito
Hades · Blue- EAPM
- 74.7
- Favorite unit
- Toxotes 23 fielded
- Largest army
- 60
- First expansion
- —
Age path
AthenaClassical · Research start 2:15
AphroditeHeroic · Est. start 12:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
GUN
Susanoo · Red- EAPM
- 107.5
- Favorite unit
- Kitsune 37 fielded
- Largest army
- 84
- First expansion
- —
Age path
Inari OkamiClassical · Est. start 4:14
RaijinHeroic · Est. start 14:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Large army production84 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.