Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Nito vs GUN

Queue
Custom
Map
Savannah
Map Seed
10658
Duration
16:59
Patch
19.17020
Played
· 2 weeks ago
Savannah map preview
MapSavannah
Defeated
Nito Hades · Elo 947 +20
16:59 Match length
Winner
GUN Susanoo · Elo 996 -20
43.0% win probability Pre-match · GUN favored win probability 57.0%
Key momentsIn match order
Fastest Classical
3:15* Nito Athena · estimated
First pressure
5:00 Nito Stable
Armory timing
8:18 Nito Armory
Fastest Heroic
14:10* Nito Aphrodite · estimated
Fortress timing
14:41 Nito Fortress

Nito

Hades · Blue
Loss 947 +20
EAPM
74.7
Favorite unit
Toxotes
23 fielded
Largest army
60
First expansion
—
Age path
AthenaClassical · Research start 2:15
AphroditeHeroic · Est. start 12:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

GUN

Susanoo · Red
Win 996 -20
EAPM
107.5
Favorite unit
Kitsune
37 fielded
Largest army
84
First expansion
—
Age path
Inari OkamiClassical · Est. start 4:14
RaijinHeroic · Est. start 14:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Large army production84 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nito

Army · 60

Units

Toxotes23
Hippeus19
Ajax7
Minotaur4
Prodromos4
Achilles3
Buildings 10 types
House13
Farm7
Granary5
Wall5
Storehouse3
Archery Range2
Armory1
Fortress1
Stable1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

GUN

Army · 84

Units

Kitsune37
Naginata Rider11
Yumi Horse Archer8
Bushi7
Yari Spearman6
Raiju5
Samurai4
Yumi Archer4
Daimyo2
Buildings 11 types
House17
Watermill11
Shrine Japanese8
Wall8
Stable Japanese5
Mining Camp Japanese4
Dojo3
Farm2
Temple2
Armory1
Guardhouse1
God powers 5 invoked
Kusanagi2
Swampland2
Thunder Burst1