Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

GUN vs Nito

Queue
Custom
Map
Elysium
Map Seed
12233
Duration
13:50
Patch
19.17020
Played
· 2 weeks ago
Elysium map preview
MapElysium
Winner
GUN Poseidon · Elo 1016 -22
13:50 Match length
Defeated
Nito Thor · Elo 927 +22
62.5% win probability Pre-match · GUN favored win probability 37.5%
Key momentsIn match order
First pressure
1:38 Nito Hersir trained
Fastest Classical
3:28* GUN Hermes · estimated
Armory timing
6:40 GUN Armory

Nito

Thor · Blue
Loss 927 +22
EAPM
79.1
Favorite unit
Raiding Cavalry
42 fielded
Largest army
59
First expansion
—
Age path
FreyjaClassical · Est. start 2:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling14 wall build events
No post-game awards

GUN

Poseidon · Red
Win 1016 -22
EAPM
105.5
Favorite unit
Hippeus
49 fielded
Largest army
56
First expansion
—
Age path
HermesClassical · Research start 2:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling20 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nito

Army · 59

Units

Raiding Cavalry42
Hersir15
Valkyrie2
Buildings 6 types
Wall14
House11
Ox Cart Building3
Great Hall2
Dwarven Armory1
Temple1
God powers 1 invoked
Forest Fire1

GUN

Army · 56

Units

Hippeus49
Theseus5
Atalanta2
Buildings 7 types
Wall20
House18
Granary4
Stable4
Storehouse4
Armory1
Temple1
God powers 3 invoked
Lure2
Cease Fire1