Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Narcotic vs Atif

Queue
Custom
Map
Savannah
Map Seed
17770
Duration
18:58
Patch
19.17020
Played
· 2 weeks ago
Savannah map preview
MapSavannah
Defeated
Narcotic Gaia · Elo 988 -12
18:58 Match length
Winner
Atif Tsukuyomi · Elo 1097 +12
34.8% win probability Pre-match · Atif favored win probability 65.2%
Key momentsIn match order
Fastest Classical
4:02* Atif Inari Okami · estimated
First pressure
4:10 Atif Stable Japanese
Armory timing
6:03 Atif Armory
Market timing
6:32 Narcotic Market
Fastest Heroic
9:31* Atif Hachiman · estimated
Fortress timing
12:18 Atif Castle

Narcotic

Gaia · Blue
Loss 988 -12
EAPM
99.0
Favorite unit
Contarius
282 fielded
Largest army
417
First expansion
—
Age path
OceanusClassical · Research start 3:14
TheiaHeroic · Est. start 8:25
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,000 total resource volume
Large army production417 military units
No post-game awards

Atif

Tsukuyomi · Red
Win 1097 +12
EAPM
81.0
Favorite unit
Yumi Horse Archer
36 fielded
Largest army
89
First expansion
—
Age path
Inari OkamiClassical · Research start 3:17
HachimanHeroic · Est. start 8:34
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling20 wall build events
Large army production89 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Narcotic

Bought

No buys

Sold

Food200
Wood800
Total player market volume1,000

Atif

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Narcotic

Army · 417

Units

Contarius282
Arcus59
Destroyer26
Dryad26
Murmillo13
Katapeltes8
Caladria2
Oracle1
Buildings 9 types
Manor8
Farm5
Military Barracks5
Economic Guild2
Armory1
Counter Barracks1
Market1
Palace1
Temple1
God powers 7 invoked
Carnivora3
Gaia Forest2
Hesperides Tree2

Atif

Army · 89

Units

Yumi Horse Archer36
Naginata Rider24
Yari Spearman17
Bushi5
Daimyo3
Samurai3
Yumi Archer1
Buildings 12 types
Wall20
House17
Farm13
Watermill9
Shrine Japanese6
Stable Japanese5
Guardhouse3
Mining Camp Japanese2
Armory1
Castle1
Dojo1
Temple1
God powers 4 invoked
Swampland2
New Moon1
Shogun1