Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Narcotic vs Atif

Queue
Custom
Map
Tundra
Map Seed
25097
Duration
22:56
Patch
19.17020
Played
· 2 weeks ago
Tundra map preview
MapTundra
Defeated
Narcotic Quetzalcoatl · Elo 1000 -13
22:56 Match length
Winner
Atif Amaterasu · Elo 1085 +13
38.0% win probability Pre-match · Atif favored win probability 62.0%
Key momentsIn match order
First pressure
3:29 Narcotic Warrior Priest trained
Fastest Classical
4:24* Narcotic Huehuecoyotl · estimated
Market timing
5:20 Narcotic Market
Armory timing
6:20 Atif Armory
Fastest Heroic
7:58* Narcotic Coyolxauhqui · estimated
Fortress timing
12:10 Atif Castle
Fastest Mythic
18:10* Atif Okuninushi · estimated
First extra TC
18:24 Atif Town Center

Narcotic

Quetzalcoatl · Blue
Loss 1000 -13
EAPM
104.0
Favorite unit
Eagle Warrior
62 fielded
Largest army
155
First expansion
20:16
Age path
HuehuecoyotlClassical · Research start 3:24
CoyolxauhquiHeroic · Research start 6:43
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Market economy1,300 total resource volume
Large army production155 military units
No post-game awards

Atif

Amaterasu · Red
Win 1085 +13
EAPM
93.8
Favorite unit
Shinobi
54 fielded
Largest army
96
First expansion
18:24
Age path
MinakatatomiClassical · Research start 3:34
RaijinHeroic · Est. start 7:50
OkuninushiMythic · Est. start 16:10
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Large army production96 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Narcotic

Bought

No buys

Sold

Food500
Wood800
Total player market volume1,300

Atif

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Narcotic

Army · 155

Units

Eagle Warrior62
Ocelotl Warrior51
Warrior Priest24
Tlamanih Spearman8
Shorn One4
Tequihua Archer4
Coyote Warrior2
Buildings 12 types
House18
Calpulli13
Farm8
Wall6
Nobles Hut4
Temple2
Town Center2
Armory1
Great Temple1
Market1
Smoke Trap1
War Hut1
God powers 4 invoked
Tailwind2
Lullaby1
Starfall1

Atif

Army · 96

Units

Shinobi54
Samurai20
Naginata Rider10
Onmyoji6
Onna Musha2
Oyumi2
Kitsune1
Onmoraki1
Buildings 11 types
House16
Watermill15
Shrine Japanese9
Wall9
Dojo8
Mining Camp Japanese5
Stable Japanese4
Castle3
Armory1
Temple1
Town Center1
God powers 8 invoked
Solar Shield3
Shrine Of The Hunt2
Thunder Burst2
Sacred Gate1