Advanced match analysis
Narcotic vs Atif
- Queue
- Custom
- Map
- Tundra
- Map Seed
- 25097
- Duration
- 22:56
- Patch
- 19.17020
- Played
- · 2 weeks ago
Defeated
Narcotic
Quetzalcoatl · Elo 1000 -13
22:56
Match length
Winner
Atif
Amaterasu · Elo 1085 +13
38.0% win probability
Pre-match · Atif favored
win probability 62.0%
Key momentsIn match order
Narcotic
Quetzalcoatl · Blue- EAPM
- 104.0
- Favorite unit
- Eagle Warrior 62 fielded
- Largest army
- 155
- First expansion
- 20:16
Age path
HuehuecoyotlClassical · Research start 3:24
CoyolxauhquiHeroic · Research start 6:43
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Market economy1,300 total resource volume
Large army production155 military units
No post-game awards
Atif
Amaterasu · Red- EAPM
- 93.8
- Favorite unit
- Shinobi 54 fielded
- Largest army
- 96
- First expansion
- 18:24
Age path
MinakatatomiClassical · Research start 3:34
RaijinHeroic · Est. start 7:50
OkuninushiMythic · Est. start 16:10
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Large army production96 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
Narcotic
Bought
No buys
Sold
Total player market volume1,300
Atif
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.