Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Garnath vs Cleb

Queue
Custom
Map
Qinghai Lake
Map Seed
11289
Duration
14:39
Patch
19.17020
Played
· 2 weeks ago
Qinghai Lake map preview
MapQinghai Lake
Winner
Garnath Kronos · Elo 1098 -20
14:39 Match length
Defeated
Cleb Freyr · Elo 1049 +20
57.0% win probability Pre-match · Garnath favored win probability 43.0%
Key momentsIn match order
Fastest Classical
3:28* Garnath Prometheus · estimated
First pressure
4:53 Cleb Hersir trained
First extra TC
9:37 Garnath Town Center
Armory timing
9:49 Cleb Armory
Fastest Heroic
11:36* Cleb Aegir · estimated
Fortress timing
14:15 Garnath Palace

Garnath

Kronos · Blue
Win 1098 -20
EAPM
51.2
Favorite unit
Cheiroballista
24 fielded
Largest army
57
First expansion
9:37
Age path
PrometheusClassical · Research start 2:28
RheiaHeroic · Est. start 12:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling9 wall build events
Water commitment2 dock build events
No post-game awards

Cleb

Freyr · Maroon
Loss 1049 +20
EAPM
50.1
Favorite unit
Throwing Axeman
31 fielded
Largest army
81
First expansion
—
Age path
UllrClassical · Research start 4:49
AegirHeroic · Research start 10:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling10 wall build events
Water commitment6 dock build events
Large army production81 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Garnath

Army · 57

Units

Cheiroballista24
Murmillo9
Katapeltes8
Siege Bireme5
Fire Ship4
Bireme3
Contarius3
Oracle1
Buildings 10 types
Wall9
Manor8
Counter Barracks4
Military Barracks3
Dock2
Temple2
Armory1
Economic Guild1
Palace1
Town Center1
God powers 16 invoked
Valor11
Deconstruction4
Traitor1

Cleb

Army · 81

Units

Throwing Axeman31
Portable Ram10
Huskarl9
Dreki6
Longboat6
Dragon Ship5
Hersir4
Berserk3
Godi3
Jarl3
Rock Giant1
Buildings 8 types
House18
Wall10
Dock6
Longhouse4
Armory3
Ox Cart Building3
Great Hall1
Temple1
God powers 2 invoked
Asgardian Bastion1
Tempest1