Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Garnath vs Cleb

Queue
Custom
Map
Steppe
Map Seed
16372
Duration
24:49
Patch
19.17020
Played
· 2 weeks ago
Steppe map preview
MapSteppe
Winner
Garnath Tsukuyomi · Elo 1105 +14
24:49 Match length
Defeated
Cleb Thor · Elo 1042 -14
59.0% win probability Pre-match · Garnath favored win probability 41.0%
Key momentsIn match order
First pressure
1:44 Cleb Hersir trained
Fastest Classical
4:16* Garnath Inari Okami · estimated
Armory timing
5:54 Garnath Armory
Fastest Heroic
9:10* Garnath Fujin · estimated
Market timing
10:51 Cleb Market
Fortress timing
15:13 Garnath Castle
First extra TC
15:51 Garnath Town Center
Fastest Mythic
22:31* Garnath Watatsumi · estimated

Garnath

Tsukuyomi · Blue
Win 1105 +14
EAPM
69.2
Favorite unit
Yumi Horse Archer
80 fielded
Largest army
119
First expansion
15:51
Age path
Inari OkamiClassical · Research start 3:32
FujinHeroic · Est. start 8:14
WatatsumiMythic · Est. start 21:01
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production119 military units
No post-game awards

Cleb

Thor · Maroon
Loss 1042 -14
EAPM
81.6
Favorite unit
Huskarl
93 fielded
Largest army
246
First expansion
21:09
Age path
FreyjaClassical · Est. start 3:49
SkadiHeroic · Research start 11:17
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling21 wall build events
Market economy100 total resource volume
Large army production246 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

Garnath

Bought

No buys

Sold

No sells

Total player market volume0

Cleb

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Garnath

Army · 119

Units

Yumi Horse Archer80
Samurai11
Naginata Rider9
Yari Spearman5
Oni4
Onmyoji3
Bushi2
Daimyo2
Kitsune2
Shinigami1
Buildings 13 types
Farm25
House17
Watermill16
Stable Japanese12
Shrine Japanese5
Dojo4
Guardhouse4
Mining Camp Japanese4
Wall4
Town Center3
Castle2
Temple2
Armory1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1

Cleb

Army · 246

Units

Huskarl93
Jarl43
Throwing Axeman36
Godi29
Valkyrie12
Berserk10
Hersir10
Raiding Cavalry5
Hirdman4
Portable Ram4
Buildings 11 types
House48
Farm31
Wall21
Ox Cart Building6
Hill Fort5
Longhouse5
Great Hall2
Market2
Dwarven Armory1
Temple1
Town Center1
God powers 4 invoked
Dwarven Mine2
Forest Fire1
Frost1