Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Defiance vs Cleb

Queue
Custom
Map
Giza
Map Seed
1269
Duration
19:13
Patch
19.17020
Played
· 2 weeks ago
Giza map preview
MapGiza
Winner
Defiance Fuxi · Elo 1028 -16
19:13 Match length
Defeated
Cleb Tsukuyomi · Elo 1056 +16
46.0% win probability Pre-match · Cleb favored · Upset win probability 54.0%
Key momentsIn match order
Fastest Classical
4:05* Defiance Chiyou · estimated
First extra TC
4:23 Defiance Town Center
First pressure
6:45 Defiance Imperial Academy
Armory timing
7:33 Defiance Armory
Fastest Heroic
11:06* Defiance Nuba · estimated
Market timing
15:16 Cleb Market
Fortress timing
15:31 Cleb Castle

Defiance

Fuxi · Blue
Win 1028 -16
EAPM
72.4
Favorite unit
Ge Halberdier
38 fielded
Largest army
99
First expansion
4:23
Age path
ChiyouClassical · Est. start 3:05
NubaHeroic · Est. start 9:51
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling22 wall build events
Large army production99 military units
No post-game awards

Cleb

Tsukuyomi · Maroon
Loss 1056 +16
EAPM
72.6
Favorite unit
Yumi Horse Archer
50 fielded
Largest army
110
First expansion
5:00
Age path
Inari OkamiClassical · Research start 3:32
FujinHeroic · Est. start 11:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling27 wall build events
Market economy2,000 total resource volume
Large army production110 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

Defiance

Bought

No buys

Sold

No sells

Total player market volume0

Cleb

Bought

No buys

Sold

Wood2,000
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Defiance

Army · 99

Units

Ge Halberdier38
White Horse Cavalry24
Tiger Cavalry15
Pioneer7
Wuzu Javelineer6
Nezha Child3
Qing Long3
Nezha2
Sage1
Buildings 11 types
Farm52
Wall22
House20
Silo16
Military Camp6
Baolei4
Armory1
Imperial Academy1
Machine Workshop1
Temple1
Town Center1
God powers 4 invoked
Drought Land1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1

Cleb

Army · 110

Units

Yumi Horse Archer50
Naginata Rider42
Bushi9
Yumi Archer5
Oyumi3
Kitsune1
Buildings 13 types
Farm35
House32
Wall27
Watermill10
Mining Camp Japanese7
Stable Japanese6
Shrine Japanese4
Castle2
Armory1
Guardhouse1
Market1
Temple1
Town Center1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1