Replay-derived match flow, timings, and composition.

Tournament match
Retold Master League
Recorded as a game of this tournament.
Advanced match analysis

Defiance vs Cleb

Queue
Custom
Map
Steppe
Map Seed
25601
Duration
20:18
Patch
19.17020
Played
· 2 weeks ago
Steppe map preview
MapSteppe
Winner
Defiance Nuwa · Elo 1044 -18
20:18 Match length
Defeated
Cleb Susanoo · Elo 1040 +18
50.6% win probability Pre-match · Defiance favored win probability 49.4%
Key momentsIn match order
Fastest Classical
3:57* Defiance Houtu · estimated
First extra TC
4:32 Defiance Town Center
First pressure
4:49 Cleb Stable Japanese
Armory timing
10:12 Defiance Armory
Fastest Heroic
12:57* Defiance Rushou · estimated
Market timing
14:18 Cleb Market
Fortress timing
17:19 Cleb Castle

Defiance

Nuwa · Blue
Win 1044 -18
EAPM
71.1
Favorite unit
Ge Halberdier
37 fielded
Largest army
112
First expansion
4:32
Age path
HoutuClassical · Research start 2:57
RushouHeroic · Est. start 11:42
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling15 wall build events
Market economy700 total resource volume
Large army production112 military units
No post-game awards

Cleb

Susanoo · Maroon
Loss 1040 +18
EAPM
70.3
Favorite unit
Naginata Rider
48 fielded
Largest army
137
First expansion
19:07
Age path
MinakatatomiClassical · Research start 3:32
RaijinHeroic · Est. start 14:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,300 total resource volume
Large army production137 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

Defiance

Bought

No buys

Sold

Food400
Wood300
Total player market volume700

Cleb

Bought

No buys

Sold

Food1,300
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Defiance

Army · 112

Units

Ge Halberdier37
Tiger Cavalry18
Chu Ko Nu14
Pioneer14
White Horse Cavalry12
Wuzu Javelineer9
Sage3
Qing Long2
Bai Hu1
Jiang Zi Ya1
Li Jing1
Buildings 12 types
Farm40
House19
Wall15
Silo13
Baolei5
Military Camp5
Machine Workshop3
Armory1
Imperial Academy1
Market1
Temple1
Town Center1
God powers 4 invoked
Creation1
Earth Wall1
Great Flood1
Venom Beast1

Cleb

Army · 137

Units

Naginata Rider48
Yumi Horse Archer28
Wanyudo21
Samurai14
Yumi Archer14
Bushi8
Kitsune3
Raiju1
Buildings 12 types
House19
Shrine Japanese6
Mining Camp Japanese4
Watermill4
Dojo3
Castle2
Guardhouse2
Stable Japanese2
Armory1
Market1
Temple1
Town Center1
God powers 6 invoked
Kusanagi4
Shrine Of The Hunt1
Thunder Burst1