Replay-derived match flow, timings, and composition.

Advanced match analysis

DonnishThruth vs LessThanTwee

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
27158
Duration
10:42
Patch
19.17020
Played
· 1 day ago
Mount Olympus map preview
MapMount Olympus
Defeated
DonnishThruth Ra · Elo 1139 -9
10:42 Match length
Winner
LessThanTwee Hades · Elo 1313 +9
26.9% win probability Pre-match · LessThanTwee favored win probability 73.1%
Key momentsIn match order
Fastest Classical
3:58* DonnishThruth Ptah · estimated
First pressure
4:25 DonnishThruth Barracks
First extra TC
4:43 LessThanTwee Town Center
Armory timing
7:28 DonnishThruth Armory
Fastest Heroic
10:12* DonnishThruth Sobek · estimated

DonnishThruth

Ra · Blue
Loss 1139 -9
EAPM
30.8
Favorite unit
Spearman
14 fielded
Largest army
23
First expansion
6:19
Age path
PtahClassical · Est. start 2:58
SobekHeroic · Est. start 8:58
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

LessThanTwee

Hades · Red
Win 1313 +9
EAPM
36.0
Favorite unit
Toxotes
12 fielded
Largest army
18
First expansion
4:43
Age path
AresClassical · Research start 3:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DonnishThruth

Army · 23

Units

Spearman14
Slinger8
Axeman1
Buildings 11 types
Farm18
House8
Barracks7
Obelisk5
Mining Camp3
Armory1
Granary1
Lumber Camp1
Monument To Villagers1
Temple1
Town Center1
God powers 1 invoked
Shifting Sands1

LessThanTwee

Army · 18

Units

Toxotes12
Cyclops3
Ajax2
Achilles1
Buildings 7 types
House8
Granary5
Archery Range4
Military Academy1
Storehouse1
Temple1
Town Center1
God powers 1 invoked
Sentinel1