Advanced match analysis
DonnishThruth vs LessThanTwee
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 27158
- Duration
- 10:42
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
DonnishThruth
Ra · Elo 1139 -9
10:42
Match length
Winner
LessThanTwee
Hades · Elo 1313 +9
26.9% win probability
Pre-match · LessThanTwee favored
win probability 73.1%
Key momentsIn match order
DonnishThruth
Ra · Blue- EAPM
- 30.8
- Favorite unit
- Spearman 14 fielded
- Largest army
- 23
- First expansion
- 6:19
Age path
PtahClassical · Est. start 2:58
SobekHeroic · Est. start 8:58
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
LessThanTwee
Hades · Red- EAPM
- 36.0
- Favorite unit
- Toxotes 12 fielded
- Largest army
- 18
- First expansion
- 4:43
Age path
AresClassical · Research start 3:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.