Advanced match analysis
NothingtoProve vs sickplayer69
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 10998
- Duration
- 5:29
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeated
NothingtoProve
Isis · Elo 1267 -10
5:29
Match length
Winner
sickplayer69
Zeus · Elo 1421 +10
29.2% win probability
Pre-match · sickplayer69 favored
win probability 70.8%
Key momentsIn match order
NothingtoProve
Isis · Blue- EAPM
- 43.5
- Favorite unit
- —
- Largest army
- 0
- First expansion
- —
Age path
BastClassical · Research start 3:50
HeroicNot reached
MythicNot reached
Opening read
No opening read was detected.
No post-game awards
sickplayer69
Zeus · Red- EAPM
- 76.5
- Favorite unit
- Hippeus 2 fielded
- Largest army
- 4
- First expansion
- —
Age path
HermesClassical · Research start 2:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
NothingtoProve
Army · 0Units
No military units recorded.