Replay-derived match flow, timings, and composition.

Advanced match analysis

NothingtoProve vs sickplayer69

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
10998
Duration
5:29
Patch
19.17020
Played
· 1 hour ago
Yellow River map preview
MapYellow River
Defeated
NothingtoProve Isis · Elo 1267 -10
5:29 Match length
Winner
sickplayer69 Zeus · Elo 1421 +10
29.2% win probability Pre-match · sickplayer69 favored win probability 70.8%
Key momentsIn match order
Fastest Classical
3:32* sickplayer69 Hermes · estimated
First pressure
3:36 sickplayer69 Stable

NothingtoProve

Isis · Blue
Loss 1267 -10
EAPM
43.5
Favorite unit
—
Largest army
0
First expansion
—
Age path
BastClassical · Research start 3:50
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

sickplayer69

Zeus · Red
Win 1421 +10
EAPM
76.5
Favorite unit
Hippeus
2 fielded
Largest army
4
First expansion
—
Age path
HermesClassical · Research start 2:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NothingtoProve

Army · 0

Units

No military units recorded.

Buildings 6 types
Obelisk5
Granary1
House1
Mining Camp1
Monument To Villagers1
Temple1
God powers 1 invoked
Prosperity1

sickplayer69

Army · 4

Units

Hippeus2
Heracles1
Jason1
Buildings 4 types
House2
Stable1
Storehouse1
Temple1
God powers 1 invoked
Bolt1