Replay-derived match flow, timings, and composition.

Advanced match analysis

Sil3ntNinja vs IIHeMoII

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
11695
Duration
15:08
Patch
19.17020
Played
· 1 day ago
Megalopolis map preview
MapMegalopolis
Defeated
Sil3ntNinja Tezcatlipoca · Elo 1155 -16
15:08 Match length
Winner
IIHeMoII Amaterasu · Elo 1188 +16
45.3% win probability Pre-match · IIHeMoII favored win probability 54.7%
Key momentsIn match order
Fastest Classical
4:06* IIHeMoII Minakatatomi · estimated
First pressure
4:10 Sil3ntNinja Warrior Priest trained
Armory timing
8:37 IIHeMoII Armory
First extra TC
9:36 Sil3ntNinja Village Center
Market timing
10:39 Sil3ntNinja Market
Fastest Heroic
11:22* IIHeMoII Hachiman · estimated
Fortress timing
11:42 IIHeMoII Castle

Sil3ntNinja

Tezcatlipoca · Blue
Loss 1155 -16
EAPM
15.5
Favorite unit
Tequihua Archer
4 fielded
Largest army
11
First expansion
9:36
Age path
MalinalxochitlClassical · Est. start 3:59
CoyolxauhquiHeroic · Est. start 13:34
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Market economy300 total resource volume
No post-game awards

IIHeMoII

Amaterasu · Yellow
Win 1188 +16
EAPM
50.5
Favorite unit
Naginata Rider
9 fielded
Largest army
37
First expansion
10:38
Age path
MinakatatomiClassical · Research start 3:06
HachimanHeroic · Est. start 10:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Sil3ntNinja

Bought

Food300

Sold

No sells

Total player market volume300

IIHeMoII

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sil3ntNinja

Army · 11

Units

Tequihua Archer4
Warrior Priest4
Tlamanih Spearman3
Buildings 11 types
Wall30
House16
Calpulli9
Farm6
Nobles Hut2
War Hut2
Armory1
Market1
Temple1
Town Center1
Village Center1
God powers 2 invoked
Infestation1
Obsidian Mirror1

IIHeMoII

Army · 37

Units

Naginata Rider9
Bushi8
Yumi Horse Archer7
Samurai4
Shinobi4
Daimyo2
Oyumi2
Onna Musha1
Buildings 11 types
House16
Stable Japanese6
Dojo3
Mining Camp Japanese3
Shrine Japanese3
Watermill3
Guardhouse2
Town Center2
Armory1
Castle1
Temple1
God powers 2 invoked
Shogun1
Shrine Of The Hunt1