Advanced match analysis
Sil3ntNinja vs IIHeMoII
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 11695
- Duration
- 15:08
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
Sil3ntNinja
Tezcatlipoca · Elo 1155 -16
15:08
Match length
Winner
IIHeMoII
Amaterasu · Elo 1188 +16
45.3% win probability
Pre-match · IIHeMoII favored
win probability 54.7%
Key momentsIn match order
Sil3ntNinja
Tezcatlipoca · Blue- EAPM
- 15.5
- Favorite unit
- Tequihua Archer 4 fielded
- Largest army
- 11
- First expansion
- 9:36
Age path
MalinalxochitlClassical · Est. start 3:59
CoyolxauhquiHeroic · Est. start 13:34
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Market economy300 total resource volume
No post-game awards
IIHeMoII
Amaterasu · Yellow- EAPM
- 50.5
- Favorite unit
- Naginata Rider 9 fielded
- Largest army
- 37
- First expansion
- 10:38
Age path
MinakatatomiClassical · Research start 3:06
HachimanHeroic · Est. start 10:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
Sil3ntNinja
Bought
Sold
No sells
Total player market volume300
IIHeMoII
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.