Advanced match analysis
Hevel Soul vs FAB10FCB
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 4952
- Duration
- 18:34
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeated
Hevel Soul
Hades · Elo 1058 -14
18:34
Match length
Winner
FAB10FCB
Freyr · Elo 1132 +14
39.5% win probability
Pre-match · FAB10FCB favored
win probability 60.5%
Key momentsIn match order
Hevel Soul
Hades · Blue- EAPM
- 35.2
- Favorite unit
- Hippeus 29 fielded
- Largest army
- 91
- First expansion
- 5:12
Age path
AresClassical · Est. start 3:09
AphroditeHeroic · Est. start 10:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production91 military units
No post-game awards
FAB10FCB
Freyr · Red- EAPM
- 36.2
- Favorite unit
- Throwing Axeman 32 fielded
- Largest army
- 103
- First expansion
- 6:30
Age path
FreyjaClassical · Est. start 3:27
BragiHeroic · Est. start 14:44
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production103 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.