Replay-derived match flow, timings, and composition.

Advanced match analysis

Hevel Soul vs FAB10FCB

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
4952
Duration
18:34
Patch
19.17020
Played
· 1 hour ago
Watering Hole map preview
MapWatering Hole
Defeated
Hevel Soul Hades · Elo 1058 -14
18:34 Match length
Winner
FAB10FCB Freyr · Elo 1132 +14
39.5% win probability Pre-match · FAB10FCB favored win probability 60.5%
Key momentsIn match order
First pressure
3:50 FAB10FCB Hersir trained
Fastest Classical
4:09* Hevel Soul Ares · estimated
First extra TC
5:12 Hevel Soul Town Center
Armory timing
9:14 Hevel Soul Armory
Fastest Heroic
11:59* Hevel Soul Aphrodite · estimated
Fortress timing
14:37 Hevel Soul Fortress

Hevel Soul

Hades · Blue
Loss 1058 -14
EAPM
35.2
Favorite unit
Hippeus
29 fielded
Largest army
91
First expansion
5:12
Age path
AresClassical · Est. start 3:09
AphroditeHeroic · Est. start 10:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production91 military units
No post-game awards

FAB10FCB

Freyr · Red
Win 1132 +14
EAPM
36.2
Favorite unit
Throwing Axeman
32 fielded
Largest army
103
First expansion
6:30
Age path
FreyjaClassical · Est. start 3:27
BragiHeroic · Est. start 14:44
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production103 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hevel Soul

Army · 91

Units

Hippeus29
Toxotes18
Hoplite17
Peltast14
Ajax4
Achilles3
Petrobolos3
Cyclops2
Chiron1
Buildings 11 types
Farm18
House15
Storehouse6
Granary5
Stable3
Archery Range2
Military Academy2
Armory1
Fortress1
Temple1
Town Center1
God powers 4 invoked
Sentinel2
Curse1
Pestilence1

FAB10FCB

Army · 103

Units

Throwing Axeman32
Raiding Cavalry23
Godi12
Hersir12
Berserk8
Jarl4
Portable Ram4
Valkyrie4
Battle Boar3
Hirdman1
Buildings 10 types
House21
Farm16
Wall8
Longhouse4
Ox Cart Building4
Great Hall2
Temple2
Town Center2
Armory1
Hill Fort1
God powers 2 invoked
Flaming Weapons1
Gullinbursti1