Replay-derived match flow, timings, and composition.

Advanced match analysis

Snuffles vs Tank "The Shredder" Evans

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
2507
Duration
17:25
Patch
19.17020
Played
· 1 hour ago
Alfheim map preview
MapAlfheim
Defeated
Snuffles Demeter · Elo 1169 -16
17:25 Match length
Winner
Tank "The Shredder" Evans Gaia · Elo 1220 +27
42.7% win probability Pre-match · Tank "The Shredder" Evans favored win probability 57.3%
Key momentsIn match order
Fastest Classical
3:43* Snuffles Pan · estimated
First pressure
4:01 Snuffles Military Academy
First extra TC
4:45 Tank "The Shredder" Evans Town Center
Market timing
8:45 Tank "The Shredder" Evans Market
Armory timing
10:15 Tank "The Shredder" Evans Armory
Fastest Heroic
11:50* Tank "The Shredder" Evans Theia · estimated
Fortress timing
12:50 Snuffles Fortress

Snuffles

Demeter · Blue
Loss 1169 -16
EAPM
48.7
Favorite unit
Toxotes
33 fielded
Largest army
100
First expansion
—
Age path
PanClassical · Est. start 2:43
HestiaHeroic · Est. start 11:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production100 military units
No post-game awards
Win 1220 +27
EAPM
46.3
Favorite unit
Murmillo
26 fielded
Largest army
82
First expansion
4:45
Age path
OceanusClassical · Est. start 3:29
TheiaHeroic · Est. start 10:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,500 total resource volume
Large army production82 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Snuffles

Bought

No buys

Sold

No sells

Total player market volume0

Tank "The Shredder" Evans

Bought

Food300

Sold

Food500
Wood700
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Snuffles

Army · 100

Units

Toxotes33
Hoplite31
Peltast15
Hypaspist12
Orpheus3
Petrobolos3
Hamadryad1
Icarus1
Iolaus1
Buildings 9 types
House19
Farm15
Granary6
Storehouse3
Archery Range2
Military Academy2
Armory1
Fortress1
Temple1
God powers 4 invoked
Arcadian Meadow2
Communal Hearth2

Tank "The Shredder" Evans

Army · 82

Units

Murmillo26
Turma13
Arcus11
Dryad11
Contarius10
Destroyer7
Cheiroballista3
Caladria1
Buildings 10 types
Farm24
Manor11
Military Barracks3
Armory1
Counter Barracks1
Economic Guild1
Market1
Palace1
Temple1
Town Center1
God powers 6 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2