Replay-derived match flow, timings, and composition.

Advanced match analysis

Violet vs Axel_Rose

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
23449
Duration
13:53
Patch
19.17020
Played
· 1 hour ago
Alfheim map preview
MapAlfheim
Winner
Violet Ra · Elo 2159 +7
13:53 Match length
Defeated
Axel_Rose Thor · Elo 1923 -7
79.6% win probability Pre-match · Violet favored win probability 20.4%
Key momentsIn match order
First pressure
1:37 Axel_Rose Hersir trained
Fastest Classical
4:06* Axel_Rose Forseti · estimated
Armory timing
5:05 Axel_Rose Dwarven Armory
Market timing
5:54 Violet Market
First extra TC
8:34 Violet Town Center
Fastest Heroic
13:36* Axel_Rose Bragi · estimated

Violet

Ra · Blue
Win 2159 +7
EAPM
78.8
Favorite unit
Axeman
92 fielded
Largest army
100
First expansion
8:34
Age path
PtahClassical · Est. start 3:28
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production100 military units
No post-game awards

Axel_Rose

Thor · Red
Loss 1923 -7
EAPM
113.9
Favorite unit
Berserk
42 fielded
Largest army
111
First expansion
—
Age path
ForsetiClassical · Est. start 3:06
BragiHeroic · Est. start 12:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy700 total resource volume
Large army production111 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Violet

Bought

No buys

Sold

No sells

Total player market volume0

Axel_Rose

Bought

Food600
Wood100

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Violet

Army · 100

Units

Axeman92
Wadjet8
Buildings 14 types
House18
Obelisk18
Wall16
Granary6
Barracks5
Mining Camp3
Lumber Camp2
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Shifting Sands1

Axel_Rose

Army · 111

Units

Berserk42
Hersir29
Throwing Axeman21
Troll11
Raiding Cavalry8
Buildings 8 types
House13
Longhouse5
Ox Cart Building5
Wall2
Dwarven Armory1
Great Hall1
Market1
Temple1
God powers 2 invoked
Flaming Weapons1
Healing Spring1