Replay-derived match flow, timings, and composition.

Advanced match analysis

Chaos_439 vs :)

Queue
Ranked 1v1 Deathmatch
Map
Midgard
Map Seed
7483
Duration
5:53
Patch
19.17020
Played
· 1 hour ago
Midgard map preview
MapMidgard
Defeated
Chaos_439 Kronos · Elo 1145 -14
5:53 Match length
Winner
:) Kronos · Elo 1212 +14
40.5% win probability Pre-match · :) favored win probability 59.5%
Key momentsIn match order
Market timing
0:25 :) Market
First pressure
0:29 :) Military Barracks
Armory timing
0:32 Chaos_439 Armory
Fortress timing
0:57 :) Palace
First extra TC
0:59 Chaos_439 Town Center
Fastest Classical
1:22* Chaos_439 Prometheus · estimated
Fastest Heroic
3:19* :) Rheia · estimated
Fastest Mythic
5:19* :) Helios · estimated

Chaos_439

Kronos · Blue
Loss 1145 -14
EAPM
79.5
Favorite unit
Contarius
103 fielded
Largest army
337
First expansion
0:59
Age path
PrometheusClassical · Research start 0:22
HyperionHeroic · Timing unavailable
HeliosMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production337 military units
No post-game awards

:)

Kronos · Red
Win 1212 +14
EAPM
64.8
Favorite unit
Arcus
90 fielded
Largest army
270
First expansion
1:59
Age path
PrometheusClassical · Est. start 1:04
RheiaHeroic · Est. start 2:04
HeliosMythic · Est. start 3:19
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast MythicMythic completed by 12:00.
Multi-TC boom2 expansion build events
Large army production270 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chaos_439

Army · 337

Units

Contarius103
Arcus85
Destroyer36
Turma36
Cheiroballista22
Katapeltes20
Murmillo10
Fanatic7
Fire Siphon5
Promethean4
Satyr3
Centimanus2
Oracle2
Oracle Hero2
Buildings 7 types
Military Barracks7
Manor6
Palace5
Counter Barracks3
Armory1
Temple1
Town Center1
God powers 2 invoked
Chaos1
Deconstruction1

:)

Army · 270

Units

Arcus90
Fanatic65
Contarius60
Murmillo45
Fire Siphon10
Buildings 8 types
Military Barracks14
Manor7
Mirror Tower7
Farm6
Palace5
Town Center2
Market1
Temple1
God powers 1 invoked
Deconstruction1