Advanced match analysis
Chaos_439 vs :)
- Queue
- Ranked 1v1 Deathmatch
- Map
- Midgard
- Map Seed
- 7483
- Duration
- 5:53
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeated
Chaos_439
Kronos · Elo 1145 -14
5:53
Match length
Winner
:)
Kronos · Elo 1212 +14
40.5% win probability
Pre-match · :) favored
win probability 59.5%
Key momentsIn match order
Chaos_439
Kronos · Blue- EAPM
- 79.5
- Favorite unit
- Contarius 103 fielded
- Largest army
- 337
- First expansion
- 0:59
Age path
PrometheusClassical · Research start 0:22
HyperionHeroic · Timing unavailable
HeliosMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production337 military units
No post-game awards
:)
Kronos · Red- EAPM
- 64.8
- Favorite unit
- Arcus 90 fielded
- Largest army
- 270
- First expansion
- 1:59
Age path
PrometheusClassical · Est. start 1:04
RheiaHeroic · Est. start 2:04
HeliosMythic · Est. start 3:19
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast MythicMythic completed by 12:00.
Multi-TC boom2 expansion build events
Large army production270 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.