Advanced match analysis
APACHÍ + MaaaRkoooO + Lord Gyzmo vs AOD Slam S76 + lionheart467 + SunburnedCloud3
- Queue
- Ranked 3v3 Supremacy
- Map
- Yellow River
- Map Seed
- 25342
- Duration
- 20:32
- Patch
- 19.17020
- Played
- · 1 hour ago
Defeat
Team Elo 681
APACHÍ
Kronos · Elo 743 -4
MaaaRkoooO
Hades · Elo 664 -2
Lord Gyzmo
Demeter · Elo 636 -2
20:32
Match length
Victory
Team Elo 1103
AOD Slam S76
Thor · Elo 1193 +2
lionheart467
Ra · Elo 1117 +2
SunburnedCloud3
Zeus · Elo 999 +4
8.1% win probability
Pre-match · AOD Slam S76 + lionheart467 + SunburnedCloud3 favored
win probability 91.9%
Key momentsIn match order
APACHÍ
Kronos · Grey · Team 1- EAPM
- 33.4
- Favorite unit
- Murmillo 23 fielded
- Largest army
- 69
- First expansion
- 15:39
Age path
PrometheusClassical · Research start 6:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
AOD Slam S76
Thor · Red · Team 2- EAPM
- 34.7
- Favorite unit
- Throwing Axeman 29 fielded
- Largest army
- 92
- First expansion
- 6:20
Age path
ForsetiClassical · Research start 3:47
BragiHeroic · Research start 16:12
BaldrMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production92 military units
No post-game awards
MaaaRkoooO
Hades · Pink · Team 1- EAPM
- 10.7
- Favorite unit
- Manticore 10 fielded
- Largest army
- 46
- First expansion
- 8:51
Age path
AthenaClassical · Research start 5:20
ApolloHeroic · Research start 12:08
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
No post-game awards
lionheart467
Ra · Green · Team 2- EAPM
- 27.6
- Favorite unit
- Spearman 19 fielded
- Largest army
- 75
- First expansion
- 8:46
Age path
BastClassical · Est. start 3:48
SekhmetHeroic · Est. start 13:05
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards
Lord Gyzmo
Demeter · Blue · Team 1- EAPM
- 21.1
- Favorite unit
- Hoplite 19 fielded
- Largest army
- 64
- First expansion
- 6:42
Age path
PanClassical · Research start 3:18
HestiaHeroic · Research start 11:46
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
SunburnedCloud3
Zeus · Yellow · Team 2- EAPM
- 23.3
- Favorite unit
- Hypaspist 35 fielded
- Largest army
- 94
- First expansion
- 5:52
Age path
AthenaClassical · Research start 3:30
ApolloHeroic · Research start 11:13
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Market economy1,800 total resource volume
Large army production94 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,800 total volume›
APACHÍ
Bought
No buys
Sold
No sells
Total player market volume0
AOD Slam S76
Bought
No buys
Sold
No sells
Total player market volume0
MaaaRkoooO
Bought
No buys
Sold
No sells
Total player market volume0
lionheart467
Bought
No buys
Sold
No sells
Total player market volume0
Lord Gyzmo
Bought
No buys
Sold
No sells
Total player market volume0
SunburnedCloud3
Bought
No buys
Sold
Total player market volume1,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.