Replay-derived match flow, timings, and composition.

Advanced match analysis

APACHÍ + MaaaRkoooO + Lord Gyzmo vs AOD Slam S76 + lionheart467 + SunburnedCloud3

Queue
Ranked 3v3 Supremacy
Map
Yellow River
Map Seed
25342
Duration
20:32
Patch
19.17020
Played
· 1 hour ago
Yellow River map preview
MapYellow River
Defeat Team Elo 681
APACHÍ Kronos · Elo 743 -4
MaaaRkoooO Hades · Elo 664 -2
Lord Gyzmo Demeter · Elo 636 -2
20:32 Match length
Victory Team Elo 1103
AOD Slam S76 Thor · Elo 1193 +2
lionheart467 Ra · Elo 1117 +2
SunburnedCloud3 Zeus · Elo 999 +4
8.1% win probability Pre-match · AOD Slam S76 + lionheart467 + SunburnedCloud3 favored win probability 91.9%
Key momentsIn match order
First pressure
3:50 AOD Slam S76 Hersir trained
Fastest Classical
4:18* Lord Gyzmo Pan · estimated
First extra TC
5:52 SunburnedCloud3 Town Center
Armory timing
6:44 SunburnedCloud3 Armory
Market timing
9:02 SunburnedCloud3 Market
Fastest Heroic
12:28* SunburnedCloud3 Apollo · estimated
Fortress timing
13:49 MaaaRkoooO Fortress

APACHÍ

Kronos · Grey · Team 1
Loss 743 -4
EAPM
33.4
Favorite unit
Murmillo
23 fielded
Largest army
69
First expansion
15:39
Age path
PrometheusClassical · Research start 6:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

AOD Slam S76

Thor · Red · Team 2
Win 1193 +2
EAPM
34.7
Favorite unit
Throwing Axeman
29 fielded
Largest army
92
First expansion
6:20
Age path
ForsetiClassical · Research start 3:47
BragiHeroic · Research start 16:12
BaldrMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production92 military units
No post-game awards

MaaaRkoooO

Hades · Pink · Team 1
Loss 664 -2
EAPM
10.7
Favorite unit
Manticore
10 fielded
Largest army
46
First expansion
8:51
Age path
AthenaClassical · Research start 5:20
ApolloHeroic · Research start 12:08
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
No post-game awards

lionheart467

Ra · Green · Team 2
Win 1117 +2
EAPM
27.6
Favorite unit
Spearman
19 fielded
Largest army
75
First expansion
8:46
Age path
BastClassical · Est. start 3:48
SekhmetHeroic · Est. start 13:05
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

Lord Gyzmo

Demeter · Blue · Team 1
Loss 636 -2
EAPM
21.1
Favorite unit
Hoplite
19 fielded
Largest army
64
First expansion
6:42
Age path
PanClassical · Research start 3:18
HestiaHeroic · Research start 11:46
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

SunburnedCloud3

Zeus · Yellow · Team 2
Win 999 +4
EAPM
23.3
Favorite unit
Hypaspist
35 fielded
Largest army
94
First expansion
5:52
Age path
AthenaClassical · Research start 3:30
ApolloHeroic · Research start 11:13
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Market economy1,800 total resource volume
Large army production94 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

APACHÍ

Bought

No buys

Sold

No sells

Total player market volume0

AOD Slam S76

Bought

No buys

Sold

No sells

Total player market volume0

MaaaRkoooO

Bought

No buys

Sold

No sells

Total player market volume0

lionheart467

Bought

No buys

Sold

No sells

Total player market volume0

Lord Gyzmo

Bought

No buys

Sold

No sells

Total player market volume0

SunburnedCloud3

Bought

No buys

Sold

Food700
Wood1,100
Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

APACHÍ

Army · 69

Units

Murmillo23
Cheiroballista19
Turma19
Katapeltes8
Buildings 7 types
Manor5
Armory2
Counter Barracks2
Military Barracks2
Economic Guild1
Temple1
Town Center1
God powers 9 invoked
Valor9

AOD Slam S76

Army · 92

Units

Throwing Axeman29
Raiding Cavalry18
Hersir14
Hirdman11
Berserk10
Jarl10
Buildings 9 types
Farm22
House16
Great Hall9
Longhouse9
Ox Cart Building6
Town Center5
Hill Fort3
Dwarven Armory1
Temple1
God powers 1 invoked
Healing Spring1

MaaaRkoooO

Army · 46

Units

Manticore10
Minotaur8
Chiron6
Hippeus5
Peltast5
Prodromos5
Toxotes5
Achilles1
Ajax1
Buildings 11 types
House18
Farm17
Storehouse6
Town Center4
Temple2
Archery Range1
Armory1
Fortress1
Granary1
Market1
Stable1
God powers 1 invoked
Sentinel1

lionheart467

Army · 75

Units

Spearman19
Camel Rider17
Slinger17
Sphinx15
Axeman5
Siege Tower2
Buildings 17 types
Farm19
House18
Granary6
Mining Camp6
Obelisk5
Barracks4
Migdol Stronghold4
Wall4
Temple3
Lumber Camp2
Siege Works2
Town Center2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers 1 invoked
Eclipse1

Lord Gyzmo

Army · 64

Units

Hoplite19
Hypaspist18
Peltast10
Toxotes10
Petrobolos4
Icarus1
Iolaus1
Orpheus1
Buildings 11 types
Farm24
House22
Military Academy6
Storehouse5
Archery Range4
Fortress4
Granary3
Market2
Town Center2
Armory1
Temple1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1

SunburnedCloud3

Army · 94

Units

Hypaspist35
Hoplite31
Toxotes23
Minotaur2
Heracles1
Jason1
Odysseus1
Buildings 12 types
Farm42
House18
Wall16
Military Academy8
Granary5
Storehouse5
Archery Range4
Temple3
Fortress2
Market2
Town Center2
Armory1
God powers 3 invoked
Bolt1
Restoration1
Underworld Passage1