Advanced match analysis
Divine vs chuck102
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 12447
- Duration
- 10:51
- Patch
- 19.17020
- Played
- · 2 hours ago
Winner
Divine
Loki · Elo 2062 +1
10:51
Match length
Defeated
chuck102
Zeus · Elo 1291 -1
98.8% win probability
Pre-match · Divine favored
win probability 1.2%
Key momentsIn match order
Divine
Loki · Purple- EAPM
- 85.0
- Favorite unit
- Hersir 24 fielded
- Largest army
- 49
- First expansion
- —
Age path
HeimdallClassical · Est. start 5:05
BragiHeroic · Est. start 8:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment4 dock build events
Market economy600 total resource volume
No post-game awards
chuck102
Zeus · Red- EAPM
- 44.6
- Favorite unit
- Hoplite 25 fielded
- Largest army
- 45
- First expansion
- —
Age path
AthenaClassical · Research start 4:13
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment5 dock build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
Divine
Bought
No buys
Sold
Total player market volume600
chuck102
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.