Replay-derived match flow, timings, and composition.

Advanced match analysis

Divine vs chuck102

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
12447
Duration
10:51
Patch
19.17020
Played
· 2 hours ago
Anatolia map preview
MapAnatolia
Winner
Divine Loki · Elo 2062 +1
10:51 Match length
Defeated
chuck102 Zeus · Elo 1291 -1
98.8% win probability Pre-match · Divine favored win probability 1.2%
Key momentsIn match order
First pressure
4:38 Divine Hersir trained
Fastest Classical
5:13* chuck102 Athena · estimated
Market timing
7:19 Divine Market
Armory timing
9:59 chuck102 Armory
Fastest Heroic
10:04* Divine Bragi · estimated

Divine

Loki · Purple
Win 2062 +1
EAPM
85.0
Favorite unit
Hersir
24 fielded
Largest army
49
First expansion
—
Age path
HeimdallClassical · Est. start 5:05
BragiHeroic · Est. start 8:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment4 dock build events
Market economy600 total resource volume
No post-game awards

chuck102

Zeus · Red
Loss 1291 -1
EAPM
44.6
Favorite unit
Hoplite
25 fielded
Largest army
45
First expansion
—
Age path
AthenaClassical · Research start 4:13
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment5 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Divine

Bought

No buys

Sold

Food400
Wood200
Total player market volume600

chuck102

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Divine

Army · 49

Units

Hersir24
Godi7
Throwing Axeman7
Einheri4
Longboat4
Dragon Ship1
Dreki1
Kraken1
Buildings 7 types
House18
Dock4
Great Hall2
Longhouse2
Market1
Ox Cart Building1
Temple1
God powers 2 invoked
Flaming Weapons1
Spy1

chuck102

Army · 45

Units

Hoplite25
Pentekonter5
Trireme5
Jason3
Juggernaut3
Minotaur2
Heracles1
Hippeus1
Buildings 9 types
House12
Dock5
Storehouse4
Granary2
Military Academy2
Archery Range1
Armory1
Stable1
Temple1
God powers 2 invoked
Bolt1
Restoration1