Replay-derived match flow, timings, and composition.

Advanced match analysis

MOHAMMADMS#1724 vs Valoklm

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
18182
Duration
24:32
Patch
19.17020
Played
· 1 hour ago
Elysium map preview
MapElysium
Defeated
MOHAMMADMS#1724 Poseidon · Elo 528 -12
24:32 Match length
Winner
Valoklm Gaia · Elo 640 +12
34.4% win probability Pre-match · Valoklm favored win probability 65.6%
Key momentsIn match order
Fastest Classical
3:43* Valoklm Oceanus · estimated
First pressure
4:41 Valoklm Military Barracks
Armory timing
5:23 Valoklm Armory
First extra TC
7:44 MOHAMMADMS#1724 Town Center
Fastest Heroic
10:21* Valoklm Rheia · estimated
Fortress timing
14:41 Valoklm Palace
Market timing
16:38 MOHAMMADMS#1724 Market
Fastest Mythic
17:41* Valoklm Atlas · estimated

MOHAMMADMS#1724

Poseidon · Blue
Loss 528 -12
EAPM
13.7
Favorite unit
Toxotes
38 fielded
Largest army
47
First expansion
7:44
Age path
AresClassical · Research start 4:00
DionysusHeroic · Research start 18:23
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
No post-game awards

Valoklm

Gaia · Green
Win 640 +12
EAPM
15.1
Favorite unit
Destroyer
29 fielded
Largest army
56
First expansion
9:40
Age path
OceanusClassical · Est. start 2:43
RheiaHeroic · Est. start 9:06
AtlasMythic · Est. start 15:41
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MOHAMMADMS#1724

Army · 47

Units

Toxotes38
Cyclops9
Buildings 11 types
House27
Farm26
Storehouse11
Granary4
Town Center4
Armory3
Temple3
Market2
Sentry Tower2
Archery Range1
Fortress1
God powers None invoked

No god powers recorded.

Valoklm

Army · 56

Units

Destroyer29
Cheiroballista10
Arcus9
Murmillo8
Buildings 9 types
Farm16
Manor8
Counter Barracks3
Town Center3
Economic Guild2
Military Barracks2
Palace2
Armory1
Temple1
God powers 7 invoked
Carnivora3
Gaia Forest1
Implode1
Titan Gate1
Traitor1